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    A Method for Particle Simulation

    Source: Journal of Applied Mechanics:;2003:;volume( 070 ):;issue: 001::page 64
    Author:
    Z. Zhang
    ,
    A. Prosperetti
    DOI: 10.1115/1.1530636
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper extends a recent approach to the direct numerical simulation of particle flows to the case in which the particles are not fixed. The basic idea is to use a local analytic representation valid near the particle to “transfer” the no-slip condition from the particle surface to the adjacent grid nodes. In this way the geometric complexity arising from the irregular relation between the particle boundary and the underlying mesh is avoided and fast solvers can be used. The results suggest that the computational effort increases only slowly with the number of particles so that the method is efficient for large-scale simulations. The focus here is on the two-dimensional case (cylindrical particles), but the same procedure, to be developed in forthcoming papers, applies to three dimensions (spherical particles).
    keyword(s): Particulate matter AND Simulation ,
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      A Method for Particle Simulation

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    http://yetl.yabesh.ir/yetl1/handle/yetl/127909
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    contributor authorZ. Zhang
    contributor authorA. Prosperetti
    date accessioned2017-05-09T00:09:26Z
    date available2017-05-09T00:09:26Z
    date copyrightJanuary, 2003
    date issued2003
    identifier issn0021-8936
    identifier otherJAMCAV-26549#64_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/127909
    description abstractThis paper extends a recent approach to the direct numerical simulation of particle flows to the case in which the particles are not fixed. The basic idea is to use a local analytic representation valid near the particle to “transfer” the no-slip condition from the particle surface to the adjacent grid nodes. In this way the geometric complexity arising from the irregular relation between the particle boundary and the underlying mesh is avoided and fast solvers can be used. The results suggest that the computational effort increases only slowly with the number of particles so that the method is efficient for large-scale simulations. The focus here is on the two-dimensional case (cylindrical particles), but the same procedure, to be developed in forthcoming papers, applies to three dimensions (spherical particles).
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Method for Particle Simulation
    typeJournal Paper
    journal volume70
    journal issue1
    journal titleJournal of Applied Mechanics
    identifier doi10.1115/1.1530636
    journal fristpage64
    journal lastpage74
    identifier eissn1528-9036
    keywordsParticulate matter AND Simulation
    treeJournal of Applied Mechanics:;2003:;volume( 070 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian