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contributor authorZ. Zhang
contributor authorA. Prosperetti
date accessioned2017-05-09T00:09:26Z
date available2017-05-09T00:09:26Z
date copyrightJanuary, 2003
date issued2003
identifier issn0021-8936
identifier otherJAMCAV-26549#64_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/127909
description abstractThis paper extends a recent approach to the direct numerical simulation of particle flows to the case in which the particles are not fixed. The basic idea is to use a local analytic representation valid near the particle to “transfer” the no-slip condition from the particle surface to the adjacent grid nodes. In this way the geometric complexity arising from the irregular relation between the particle boundary and the underlying mesh is avoided and fast solvers can be used. The results suggest that the computational effort increases only slowly with the number of particles so that the method is efficient for large-scale simulations. The focus here is on the two-dimensional case (cylindrical particles), but the same procedure, to be developed in forthcoming papers, applies to three dimensions (spherical particles).
publisherThe American Society of Mechanical Engineers (ASME)
titleA Method for Particle Simulation
typeJournal Paper
journal volume70
journal issue1
journal titleJournal of Applied Mechanics
identifier doi10.1115/1.1530636
journal fristpage64
journal lastpage74
identifier eissn1528-9036
keywordsParticulate matter AND Simulation
treeJournal of Applied Mechanics:;2003:;volume( 070 ):;issue: 001
contenttypeFulltext


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