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contributor authorWen-Hou Ma
contributor authorHuei Peng
date accessioned2017-05-08T23:59:15Z
date available2017-05-08T23:59:15Z
date copyrightJune, 1999
date issued1999
identifier issn0022-0434
identifier otherJDSMAA-26255#326_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/121925
description abstractThe continuous-time two-player preview game problems are studied in this paper. A preview game problem is formulated when the input signals generated by one of the two players are delayed (e.g., by actuator dynamics), and are previewed by the other player. In accordance with the control terminology, these two players are referred to as the control player and the disturbance player, respectively. Both control-advantaged and disturbance-advantaged game solutions are presented. When the solution of an infinite horizon problem exists, the response of the closed-loop system can be analyzed in the frequency domain. A vehicle handling problem is used as an example for the analysis. It is shown that the preview action of the advantaged player effectively reduces the authority of the disadvantaged player, and results in significantly improved performance compared with feedback-only game algorithms.
publisherThe American Society of Mechanical Engineers (ASME)
titleSolutions of Continuous-Time Preview Two-Player Differential Games
typeJournal Paper
journal volume121
journal issue2
journal titleJournal of Dynamic Systems, Measurement, and Control
identifier doi10.1115/1.2802477
journal fristpage326
journal lastpage331
identifier eissn1528-9028
keywordsDynamics (Mechanics)
keywordsActuators
keywordsAlgorithms
keywordsVehicles
keywordsClosed loop systems
keywordsFeedback AND Signals
treeJournal of Dynamic Systems, Measurement, and Control:;1999:;volume( 121 ):;issue: 002
contenttypeFulltext


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