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    Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games

    Source: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003::page 31006-1
    Author:
    Kim, Haedong
    ,
    Hartleb, Tyler
    ,
    Bello, Khalid
    ,
    Aqlan, Faisal
    ,
    Zhao, Richard
    ,
    Yang, Hui
    DOI: 10.1115/1.4063089
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Engineering is an inherently creative and collaborative endeavor to solve real-world problems, in which collaborative problem solving (CPS) is considered one of the most critical professional skills. Hands-on practices and assessment methods are essential to promote deeper learning and foster the development of professional skills. However, most existing approaches are based on out-of-process procedures such as surveys, tests, or interviews that measure the effectiveness of learning activity in an aggregated way. It is desirable to quantify CPS dynamics during the learning process. Advancements in virtual reality (VR) provide great opportunities to realize digital learning environments to facilitate a learning-by-doing curriculum. In addition, sensors in VR systems allow us to collect in-process user behavioral data. This paper presents a multiplayer VR manufacturing simulation game for virtual hands-on learning experiences, as well as a behavioral modeling method for monitoring the CPS skills of participants. First, we developed the Virtual Learning Factory, where users play simulation games of various manufacturing paradigms. Second, we collected action logs from a sample of participants and used the same pattern to generate more data. Third, the behavioral data are modeled as dynamic networks for each player. Last, network features are calculated, and a CPS scoring method is driven from them. Experimental results show that the proposed behavioral modeling successfully captures different patterns of CPS dynamics according to manufacturing paradigms and individuals. This detailed assessment contributes to the development of appropriate student-specific interventions to improve learning outcomes.
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      Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4295413
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    contributor authorKim, Haedong
    contributor authorHartleb, Tyler
    contributor authorBello, Khalid
    contributor authorAqlan, Faisal
    contributor authorZhao, Richard
    contributor authorYang, Hui
    date accessioned2024-04-24T22:32:33Z
    date available2024-04-24T22:32:33Z
    date copyright10/10/2023 12:00:00 AM
    date issued2023
    identifier issn1530-9827
    identifier otherjcise_24_3_031006.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295413
    description abstractEngineering is an inherently creative and collaborative endeavor to solve real-world problems, in which collaborative problem solving (CPS) is considered one of the most critical professional skills. Hands-on practices and assessment methods are essential to promote deeper learning and foster the development of professional skills. However, most existing approaches are based on out-of-process procedures such as surveys, tests, or interviews that measure the effectiveness of learning activity in an aggregated way. It is desirable to quantify CPS dynamics during the learning process. Advancements in virtual reality (VR) provide great opportunities to realize digital learning environments to facilitate a learning-by-doing curriculum. In addition, sensors in VR systems allow us to collect in-process user behavioral data. This paper presents a multiplayer VR manufacturing simulation game for virtual hands-on learning experiences, as well as a behavioral modeling method for monitoring the CPS skills of participants. First, we developed the Virtual Learning Factory, where users play simulation games of various manufacturing paradigms. Second, we collected action logs from a sample of participants and used the same pattern to generate more data. Third, the behavioral data are modeled as dynamic networks for each player. Last, network features are calculated, and a CPS scoring method is driven from them. Experimental results show that the proposed behavioral modeling successfully captures different patterns of CPS dynamics according to manufacturing paradigms and individuals. This detailed assessment contributes to the development of appropriate student-specific interventions to improve learning outcomes.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleBehavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games
    typeJournal Paper
    journal volume24
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4063089
    journal fristpage31006-1
    journal lastpage31006-8
    page8
    treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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