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contributor authorKim, Haedong
contributor authorHartleb, Tyler
contributor authorBello, Khalid
contributor authorAqlan, Faisal
contributor authorZhao, Richard
contributor authorYang, Hui
date accessioned2024-04-24T22:32:33Z
date available2024-04-24T22:32:33Z
date copyright10/10/2023 12:00:00 AM
date issued2023
identifier issn1530-9827
identifier otherjcise_24_3_031006.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295413
description abstractEngineering is an inherently creative and collaborative endeavor to solve real-world problems, in which collaborative problem solving (CPS) is considered one of the most critical professional skills. Hands-on practices and assessment methods are essential to promote deeper learning and foster the development of professional skills. However, most existing approaches are based on out-of-process procedures such as surveys, tests, or interviews that measure the effectiveness of learning activity in an aggregated way. It is desirable to quantify CPS dynamics during the learning process. Advancements in virtual reality (VR) provide great opportunities to realize digital learning environments to facilitate a learning-by-doing curriculum. In addition, sensors in VR systems allow us to collect in-process user behavioral data. This paper presents a multiplayer VR manufacturing simulation game for virtual hands-on learning experiences, as well as a behavioral modeling method for monitoring the CPS skills of participants. First, we developed the Virtual Learning Factory, where users play simulation games of various manufacturing paradigms. Second, we collected action logs from a sample of participants and used the same pattern to generate more data. Third, the behavioral data are modeled as dynamic networks for each player. Last, network features are calculated, and a CPS scoring method is driven from them. Experimental results show that the proposed behavioral modeling successfully captures different patterns of CPS dynamics according to manufacturing paradigms and individuals. This detailed assessment contributes to the development of appropriate student-specific interventions to improve learning outcomes.
publisherThe American Society of Mechanical Engineers (ASME)
titleBehavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games
typeJournal Paper
journal volume24
journal issue3
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4063089
journal fristpage31006-1
journal lastpage31006-8
page8
treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003
contenttypeFulltext


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