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    Planning the Shortest Path in Cluttered Environments: A Review and a Planar Convex Hull-Based Approach

    Source: Journal of Computing and Information Science in Engineering:;2019:;volume( 019 ):;issue: 004::page 41011
    Author:
    Masoudi, Nafiseh
    ,
    Fadel, Georges M.
    ,
    Wiecek, Margaret M.
    DOI: 10.1115/1.4043566
    Publisher: American Society of Mechanical Engineers (ASME)
    Abstract: Routing or path-planning is the problem of finding a collision-free and preferably shortest path in an environment usually scattered with polygonal or polyhedral obstacles. The geometric algorithms oftentimes tackle the problem by modeling the environment as a collision-free graph. Search algorithms such as Dijkstra’s can then be applied to find an optimal path on the created graph. Previously developed methods to construct the collision-free graph, without loss of generality, explore the entire workspace of the problem. For the single-source single-destination planning problems, this results in generating some unnecessary information that has little value and could increase the time complexity of the algorithm. In this paper, first a comprehensive review of the previous studies on the path-planning subject is presented. Next, an approach to address the planar problem based on the notion of convex hulls is introduced and its efficiency is tested on sample planar problems. The proposed algorithm focuses only on a portion of the workspace interacting with the straight line connecting the start and goal points. Hence, we are able to reduce the size of the roadmap while generating the exact globally optimal solution. Considering the worst case that all the obstacles in a planar workspace are intersecting, the algorithm yields a time complexity of O(n log(n/f)), with n being the total number of vertices and f being the number of obstacles. The computational complexity of the algorithm outperforms the previous attempts in reducing the size of the graph yet generates the exact solution.
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      Planning the Shortest Path in Cluttered Environments: A Review and a Planar Convex Hull-Based Approach

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    contributor authorMasoudi, Nafiseh
    contributor authorFadel, Georges M.
    contributor authorWiecek, Margaret M.
    date accessioned2019-09-18T09:00:44Z
    date available2019-09-18T09:00:44Z
    date copyright6/7/2019 12:00:00 AM
    date issued2019
    identifier issn1530-9827
    identifier otherjcise_19_4_041011
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4257860
    description abstractRouting or path-planning is the problem of finding a collision-free and preferably shortest path in an environment usually scattered with polygonal or polyhedral obstacles. The geometric algorithms oftentimes tackle the problem by modeling the environment as a collision-free graph. Search algorithms such as Dijkstra’s can then be applied to find an optimal path on the created graph. Previously developed methods to construct the collision-free graph, without loss of generality, explore the entire workspace of the problem. For the single-source single-destination planning problems, this results in generating some unnecessary information that has little value and could increase the time complexity of the algorithm. In this paper, first a comprehensive review of the previous studies on the path-planning subject is presented. Next, an approach to address the planar problem based on the notion of convex hulls is introduced and its efficiency is tested on sample planar problems. The proposed algorithm focuses only on a portion of the workspace interacting with the straight line connecting the start and goal points. Hence, we are able to reduce the size of the roadmap while generating the exact globally optimal solution. Considering the worst case that all the obstacles in a planar workspace are intersecting, the algorithm yields a time complexity of O(n log(n/f)), with n being the total number of vertices and f being the number of obstacles. The computational complexity of the algorithm outperforms the previous attempts in reducing the size of the graph yet generates the exact solution.
    publisherAmerican Society of Mechanical Engineers (ASME)
    titlePlanning the Shortest Path in Cluttered Environments: A Review and a Planar Convex Hull-Based Approach
    typeJournal Paper
    journal volume19
    journal issue4
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4043566
    journal fristpage41011
    journal lastpage041011-11
    treeJournal of Computing and Information Science in Engineering:;2019:;volume( 019 ):;issue: 004
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian