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contributor authorMasoudi, Nafiseh
contributor authorFadel, Georges M.
contributor authorWiecek, Margaret M.
date accessioned2019-09-18T09:00:44Z
date available2019-09-18T09:00:44Z
date copyright6/7/2019 12:00:00 AM
date issued2019
identifier issn1530-9827
identifier otherjcise_19_4_041011
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4257860
description abstractRouting or path-planning is the problem of finding a collision-free and preferably shortest path in an environment usually scattered with polygonal or polyhedral obstacles. The geometric algorithms oftentimes tackle the problem by modeling the environment as a collision-free graph. Search algorithms such as Dijkstra’s can then be applied to find an optimal path on the created graph. Previously developed methods to construct the collision-free graph, without loss of generality, explore the entire workspace of the problem. For the single-source single-destination planning problems, this results in generating some unnecessary information that has little value and could increase the time complexity of the algorithm. In this paper, first a comprehensive review of the previous studies on the path-planning subject is presented. Next, an approach to address the planar problem based on the notion of convex hulls is introduced and its efficiency is tested on sample planar problems. The proposed algorithm focuses only on a portion of the workspace interacting with the straight line connecting the start and goal points. Hence, we are able to reduce the size of the roadmap while generating the exact globally optimal solution. Considering the worst case that all the obstacles in a planar workspace are intersecting, the algorithm yields a time complexity of O(n log(n/f)), with n being the total number of vertices and f being the number of obstacles. The computational complexity of the algorithm outperforms the previous attempts in reducing the size of the graph yet generates the exact solution.
publisherAmerican Society of Mechanical Engineers (ASME)
titlePlanning the Shortest Path in Cluttered Environments: A Review and a Planar Convex Hull-Based Approach
typeJournal Paper
journal volume19
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4043566
journal fristpage41011
journal lastpage041011-11
treeJournal of Computing and Information Science in Engineering:;2019:;volume( 019 ):;issue: 004
contenttypeFulltext


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