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    Using Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students

    Source: Journal of Biomechanical Engineering:;2018:;volume( 140 ):;issue: 008::page 81007
    Author:
    Ham, Trevor
    ,
    Cyrus Rezvanifar, S.
    ,
    Thomas, Vineet S.
    ,
    Amini, Rouzbeh
    DOI: 10.1115/1.4040226
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Rapid advancements in the multidisciplinary field of biomedical engineering (BME) require competitive engineers with skill sets in a broad range of subjects including biology, physiology, mechanics, circuits, and programming. Accordingly, such a need should be reflected in the training of BME students. Among those skills, computer programming is an essential tool that is used in a wide variety of applications. In this paper, we have provided our experience in incorporating project-based learning, a promising approach in active learning, for teaching computer programming to BME students. We describe a low-cost method for using physical, hands-on computing that directly relates to BME. Additionally, we detail our efforts to teach multiple programming languages in one semester and provide a detailed analysis of the outcomes. We also provide basic materials for other instructors to adapt to fit their own needs.
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      Using Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4253535
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    contributor authorHam, Trevor
    contributor authorCyrus Rezvanifar, S.
    contributor authorThomas, Vineet S.
    contributor authorAmini, Rouzbeh
    date accessioned2019-02-28T11:10:51Z
    date available2019-02-28T11:10:51Z
    date copyright6/1/2018 12:00:00 AM
    date issued2018
    identifier issn0148-0731
    identifier otherbio_140_08_081007.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4253535
    description abstractRapid advancements in the multidisciplinary field of biomedical engineering (BME) require competitive engineers with skill sets in a broad range of subjects including biology, physiology, mechanics, circuits, and programming. Accordingly, such a need should be reflected in the training of BME students. Among those skills, computer programming is an essential tool that is used in a wide variety of applications. In this paper, we have provided our experience in incorporating project-based learning, a promising approach in active learning, for teaching computer programming to BME students. We describe a low-cost method for using physical, hands-on computing that directly relates to BME. Additionally, we detail our efforts to teach multiple programming languages in one semester and provide a detailed analysis of the outcomes. We also provide basic materials for other instructors to adapt to fit their own needs.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleUsing Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students
    typeJournal Paper
    journal volume140
    journal issue8
    journal titleJournal of Biomechanical Engineering
    identifier doi10.1115/1.4040226
    journal fristpage81007
    journal lastpage081007-5
    treeJournal of Biomechanical Engineering:;2018:;volume( 140 ):;issue: 008
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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