Using Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students
contributor author | Ham, Trevor | |
contributor author | Cyrus Rezvanifar, S. | |
contributor author | Thomas, Vineet S. | |
contributor author | Amini, Rouzbeh | |
date accessioned | 2019-02-28T11:10:51Z | |
date available | 2019-02-28T11:10:51Z | |
date copyright | 6/1/2018 12:00:00 AM | |
date issued | 2018 | |
identifier issn | 0148-0731 | |
identifier other | bio_140_08_081007.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4253535 | |
description abstract | Rapid advancements in the multidisciplinary field of biomedical engineering (BME) require competitive engineers with skill sets in a broad range of subjects including biology, physiology, mechanics, circuits, and programming. Accordingly, such a need should be reflected in the training of BME students. Among those skills, computer programming is an essential tool that is used in a wide variety of applications. In this paper, we have provided our experience in incorporating project-based learning, a promising approach in active learning, for teaching computer programming to BME students. We describe a low-cost method for using physical, hands-on computing that directly relates to BME. Additionally, we detail our efforts to teach multiple programming languages in one semester and provide a detailed analysis of the outcomes. We also provide basic materials for other instructors to adapt to fit their own needs. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Using Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students | |
type | Journal Paper | |
journal volume | 140 | |
journal issue | 8 | |
journal title | Journal of Biomechanical Engineering | |
identifier doi | 10.1115/1.4040226 | |
journal fristpage | 81007 | |
journal lastpage | 081007-5 | |
tree | Journal of Biomechanical Engineering:;2018:;volume( 140 ):;issue: 008 | |
contenttype | Fulltext |