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contributor authorHam, Trevor
contributor authorCyrus Rezvanifar, S.
contributor authorThomas, Vineet S.
contributor authorAmini, Rouzbeh
date accessioned2019-02-28T11:10:51Z
date available2019-02-28T11:10:51Z
date copyright6/1/2018 12:00:00 AM
date issued2018
identifier issn0148-0731
identifier otherbio_140_08_081007.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4253535
description abstractRapid advancements in the multidisciplinary field of biomedical engineering (BME) require competitive engineers with skill sets in a broad range of subjects including biology, physiology, mechanics, circuits, and programming. Accordingly, such a need should be reflected in the training of BME students. Among those skills, computer programming is an essential tool that is used in a wide variety of applications. In this paper, we have provided our experience in incorporating project-based learning, a promising approach in active learning, for teaching computer programming to BME students. We describe a low-cost method for using physical, hands-on computing that directly relates to BME. Additionally, we detail our efforts to teach multiple programming languages in one semester and provide a detailed analysis of the outcomes. We also provide basic materials for other instructors to adapt to fit their own needs.
publisherThe American Society of Mechanical Engineers (ASME)
titleUsing Hands-On Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students
typeJournal Paper
journal volume140
journal issue8
journal titleJournal of Biomechanical Engineering
identifier doi10.1115/1.4040226
journal fristpage81007
journal lastpage081007-5
treeJournal of Biomechanical Engineering:;2018:;volume( 140 ):;issue: 008
contenttypeFulltext


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