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    Motion Imitation Based on Sparsely Sampled Correspondence

    Source: Journal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 004::page 41009
    Author:
    Jin, Shuo
    ,
    Dai, Chengkai
    ,
    Liu, Yang
    ,
    Wang, Charlie C. L.
    DOI: 10.1115/1.4036923
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparsely sampled correspondence, whose generation scheme is also introduced in this paper. Our method is evaluated by applying the human's motion captured by an RGB-depth (RGB-D) sensor to a humanoid in real time. Continuous motion can be realized and used in the example application of teleoperation.
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      Motion Imitation Based on Sparsely Sampled Correspondence

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4236546
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    contributor authorJin, Shuo
    contributor authorDai, Chengkai
    contributor authorLiu, Yang
    contributor authorWang, Charlie C. L.
    date accessioned2017-11-25T07:20:35Z
    date available2017-11-25T07:20:35Z
    date copyright2017/15/6
    date issued2017
    identifier issn1530-9827
    identifier otherjcise_017_04_041009.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236546
    description abstractExisting techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparsely sampled correspondence, whose generation scheme is also introduced in this paper. Our method is evaluated by applying the human's motion captured by an RGB-depth (RGB-D) sensor to a humanoid in real time. Continuous motion can be realized and used in the example application of teleoperation.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleMotion Imitation Based on Sparsely Sampled Correspondence
    typeJournal Paper
    journal volume17
    journal issue4
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4036923
    journal fristpage41009
    journal lastpage041009-7
    treeJournal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian