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contributor authorJin, Shuo
contributor authorDai, Chengkai
contributor authorLiu, Yang
contributor authorWang, Charlie C. L.
date accessioned2017-11-25T07:20:35Z
date available2017-11-25T07:20:35Z
date copyright2017/15/6
date issued2017
identifier issn1530-9827
identifier otherjcise_017_04_041009.pdf
identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236546
description abstractExisting techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparsely sampled correspondence, whose generation scheme is also introduced in this paper. Our method is evaluated by applying the human's motion captured by an RGB-depth (RGB-D) sensor to a humanoid in real time. Continuous motion can be realized and used in the example application of teleoperation.
publisherThe American Society of Mechanical Engineers (ASME)
titleMotion Imitation Based on Sparsely Sampled Correspondence
typeJournal Paper
journal volume17
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4036923
journal fristpage41009
journal lastpage041009-7
treeJournal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 004
contenttypeFulltext


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