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    Proto TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions

    Source: Journal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003::page 31006
    Author:
    Piya, Cecil
    ,
    Vinayak,
    ,
    Ramani, Karthik
    DOI: 10.1115/1.4034266
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through ProtoTAI++, a multimodal system using penbased drawing of planar shapes and their subsequent midair assembly via a handheld planar proxy. The planarity of the proxy is a key element that physically embodies virtual planar shapes during 3D manipulation. We also investigate advanced operations such as patterning and blending using asymmetric bimanual interactions that augment midair motion with multitouch gestures. We describe a threestage user evaluation with our system wherein our goal is to (a) study the effectiveness of the planar proxy as a tangible 3D modality, (b) contrast key features of our approach with a GUIbased planar shape assembly system, and (c) evaluate user experience and performance in creative tasks using ProtoTAI++.
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      Proto TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions

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    http://yetl.yabesh.ir/yetl1/handle/yetl/160618
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    contributor authorPiya, Cecil
    contributor authorVinayak,
    contributor authorRamani, Karthik
    date accessioned2017-05-09T01:26:51Z
    date available2017-05-09T01:26:51Z
    date issued2016
    identifier issn1530-9827
    identifier otherjcise_016_03_031006.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160618
    description abstractWe explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through ProtoTAI++, a multimodal system using penbased drawing of planar shapes and their subsequent midair assembly via a handheld planar proxy. The planarity of the proxy is a key element that physically embodies virtual planar shapes during 3D manipulation. We also investigate advanced operations such as patterning and blending using asymmetric bimanual interactions that augment midair motion with multitouch gestures. We describe a threestage user evaluation with our system wherein our goal is to (a) study the effectiveness of the planar proxy as a tangible 3D modality, (b) contrast key features of our approach with a GUIbased planar shape assembly system, and (c) evaluate user experience and performance in creative tasks using ProtoTAI++.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleProto TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions
    typeJournal Paper
    journal volume16
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4034266
    journal fristpage31006
    journal lastpage31006
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian