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contributor authorPiya, Cecil
contributor authorVinayak,
contributor authorRamani, Karthik
date accessioned2017-05-09T01:26:51Z
date available2017-05-09T01:26:51Z
date issued2016
identifier issn1530-9827
identifier otherjcise_016_03_031006.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160618
description abstractWe explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through ProtoTAI++, a multimodal system using penbased drawing of planar shapes and their subsequent midair assembly via a handheld planar proxy. The planarity of the proxy is a key element that physically embodies virtual planar shapes during 3D manipulation. We also investigate advanced operations such as patterning and blending using asymmetric bimanual interactions that augment midair motion with multitouch gestures. We describe a threestage user evaluation with our system wherein our goal is to (a) study the effectiveness of the planar proxy as a tangible 3D modality, (b) contrast key features of our approach with a GUIbased planar shape assembly system, and (c) evaluate user experience and performance in creative tasks using ProtoTAI++.
publisherThe American Society of Mechanical Engineers (ASME)
titleProto TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions
typeJournal Paper
journal volume16
journal issue3
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4034266
journal fristpage31006
journal lastpage31006
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 003
contenttypeFulltext


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