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    Haptic Assembly Using Skeletal Densities and Fourier Transforms1

    Source: Journal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 002::page 21002
    Author:
    Behandish, Morad
    ,
    Ilieں, Horea T.
    DOI: 10.1115/1.4032696
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Hapticassisted virtual assembly and prototyping has seen significant attention over the past two decades. However, in spite of the appealing prospects, its adoption has been slower than expected. We identify the main roadblocks as the inherent geometric complexities faced when assembling objects of arbitrary shape, and the computation time limitation imposed by the notorious 1 kHz haptic refresh rate. We addressed the first problem in a recent work by introducing a generic energy model for geometric guidance and constraints between features of arbitrary shape. In the present work, we address the second challenge by leveraging Fourier transforms to compute the constraint forces and torques. Our new concept of “geometric energyâ€‌ field is computed automatically from a crosscorrelation of “skeletal densitiesâ€‌ in the frequency domain, and serves as a generalization of the manually specified virtual fixtures or heuristically identified mating constraints proposed in the literature. The formulation of the energy field as a convolution enables efficient computation using fast Fourier transforms (FFTs) on the graphics processing unit (GPU). We show that our method is effective for lowclearance assembly of objects of arbitrary geometric and syntactic complexity.
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      Haptic Assembly Using Skeletal Densities and Fourier Transforms1

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    http://yetl.yabesh.ir/yetl1/handle/yetl/160607
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    contributor authorBehandish, Morad
    contributor authorIlieں, Horea T.
    date accessioned2017-05-09T01:26:49Z
    date available2017-05-09T01:26:49Z
    date issued2016
    identifier issn1530-9827
    identifier otherjcise_016_02_021002.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160607
    description abstractHapticassisted virtual assembly and prototyping has seen significant attention over the past two decades. However, in spite of the appealing prospects, its adoption has been slower than expected. We identify the main roadblocks as the inherent geometric complexities faced when assembling objects of arbitrary shape, and the computation time limitation imposed by the notorious 1 kHz haptic refresh rate. We addressed the first problem in a recent work by introducing a generic energy model for geometric guidance and constraints between features of arbitrary shape. In the present work, we address the second challenge by leveraging Fourier transforms to compute the constraint forces and torques. Our new concept of “geometric energyâ€‌ field is computed automatically from a crosscorrelation of “skeletal densitiesâ€‌ in the frequency domain, and serves as a generalization of the manually specified virtual fixtures or heuristically identified mating constraints proposed in the literature. The formulation of the energy field as a convolution enables efficient computation using fast Fourier transforms (FFTs) on the graphics processing unit (GPU). We show that our method is effective for lowclearance assembly of objects of arbitrary geometric and syntactic complexity.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleHaptic Assembly Using Skeletal Densities and Fourier Transforms1
    typeJournal Paper
    journal volume16
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4032696
    journal fristpage21002
    journal lastpage21002
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian