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contributor authorBehandish, Morad
contributor authorIlieں, Horea T.
date accessioned2017-05-09T01:26:49Z
date available2017-05-09T01:26:49Z
date issued2016
identifier issn1530-9827
identifier otherjcise_016_02_021002.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/160607
description abstractHapticassisted virtual assembly and prototyping has seen significant attention over the past two decades. However, in spite of the appealing prospects, its adoption has been slower than expected. We identify the main roadblocks as the inherent geometric complexities faced when assembling objects of arbitrary shape, and the computation time limitation imposed by the notorious 1 kHz haptic refresh rate. We addressed the first problem in a recent work by introducing a generic energy model for geometric guidance and constraints between features of arbitrary shape. In the present work, we address the second challenge by leveraging Fourier transforms to compute the constraint forces and torques. Our new concept of “geometric energyâ€‌ field is computed automatically from a crosscorrelation of “skeletal densitiesâ€‌ in the frequency domain, and serves as a generalization of the manually specified virtual fixtures or heuristically identified mating constraints proposed in the literature. The formulation of the energy field as a convolution enables efficient computation using fast Fourier transforms (FFTs) on the graphics processing unit (GPU). We show that our method is effective for lowclearance assembly of objects of arbitrary geometric and syntactic complexity.
publisherThe American Society of Mechanical Engineers (ASME)
titleHaptic Assembly Using Skeletal Densities and Fourier Transforms1
typeJournal Paper
journal volume16
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4032696
journal fristpage21002
journal lastpage21002
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2016:;volume( 016 ):;issue: 002
contenttypeFulltext


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