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    Graphical Facial Expression Analysis and Design Method: An Approach to Determine Humanoid Skin Deformation

    Source: Journal of Mechanisms and Robotics:;2012:;volume( 004 ):;issue: 002::page 21010
    Author:
    Yonas Tadesse
    ,
    Shashank Priya
    DOI: 10.1115/1.4006519
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The architecture of human face is complex consisting of 268 voluntary muscles that perform coordinated action to create real-time facial expression. In order to replicate facial expression on humanoid face by utilizing discrete actuators, the first and foremost step is the identification of a pair of origin and sinking points (SPs). In this paper, we address this issue and present a graphical analysis technique that could be used to design expressive robotic faces. The underlying criterion in the design of faces being deformation of a soft elastomeric skin through tension in anchoring wires attached on one end to the skin through the sinking point and the other end to the actuator. The paper also addresses the singularity problem of facial control points and important phenomena such as slacking of actuators. Experimental characterization on a prototype humanoid face was performed to validate the model and demonstrate the applicability on a generic platform.
    keyword(s): Engineering prototypes , Actuators , Deformation , Skin , Design , Friction , Robotics AND Muscle ,
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      Graphical Facial Expression Analysis and Design Method: An Approach to Determine Humanoid Skin Deformation

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    http://yetl.yabesh.ir/yetl1/handle/yetl/149882
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    contributor authorYonas Tadesse
    contributor authorShashank Priya
    date accessioned2017-05-09T00:53:26Z
    date available2017-05-09T00:53:26Z
    date copyrightMay, 2012
    date issued2012
    identifier issn1942-4302
    identifier otherJMROA6-926064#021010_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/149882
    description abstractThe architecture of human face is complex consisting of 268 voluntary muscles that perform coordinated action to create real-time facial expression. In order to replicate facial expression on humanoid face by utilizing discrete actuators, the first and foremost step is the identification of a pair of origin and sinking points (SPs). In this paper, we address this issue and present a graphical analysis technique that could be used to design expressive robotic faces. The underlying criterion in the design of faces being deformation of a soft elastomeric skin through tension in anchoring wires attached on one end to the skin through the sinking point and the other end to the actuator. The paper also addresses the singularity problem of facial control points and important phenomena such as slacking of actuators. Experimental characterization on a prototype humanoid face was performed to validate the model and demonstrate the applicability on a generic platform.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleGraphical Facial Expression Analysis and Design Method: An Approach to Determine Humanoid Skin Deformation
    typeJournal Paper
    journal volume4
    journal issue2
    journal titleJournal of Mechanisms and Robotics
    identifier doi10.1115/1.4006519
    journal fristpage21010
    identifier eissn1942-4310
    keywordsEngineering prototypes
    keywordsActuators
    keywordsDeformation
    keywordsSkin
    keywordsDesign
    keywordsFriction
    keywordsRobotics AND Muscle
    treeJournal of Mechanisms and Robotics:;2012:;volume( 004 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian