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contributor authorYonas Tadesse
contributor authorShashank Priya
date accessioned2017-05-09T00:53:26Z
date available2017-05-09T00:53:26Z
date copyrightMay, 2012
date issued2012
identifier issn1942-4302
identifier otherJMROA6-926064#021010_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/149882
description abstractThe architecture of human face is complex consisting of 268 voluntary muscles that perform coordinated action to create real-time facial expression. In order to replicate facial expression on humanoid face by utilizing discrete actuators, the first and foremost step is the identification of a pair of origin and sinking points (SPs). In this paper, we address this issue and present a graphical analysis technique that could be used to design expressive robotic faces. The underlying criterion in the design of faces being deformation of a soft elastomeric skin through tension in anchoring wires attached on one end to the skin through the sinking point and the other end to the actuator. The paper also addresses the singularity problem of facial control points and important phenomena such as slacking of actuators. Experimental characterization on a prototype humanoid face was performed to validate the model and demonstrate the applicability on a generic platform.
publisherThe American Society of Mechanical Engineers (ASME)
titleGraphical Facial Expression Analysis and Design Method: An Approach to Determine Humanoid Skin Deformation
typeJournal Paper
journal volume4
journal issue2
journal titleJournal of Mechanisms and Robotics
identifier doi10.1115/1.4006519
journal fristpage21010
identifier eissn1942-4310
keywordsEngineering prototypes
keywordsActuators
keywordsDeformation
keywordsSkin
keywordsDesign
keywordsFriction
keywordsRobotics AND Muscle
treeJournal of Mechanisms and Robotics:;2012:;volume( 004 ):;issue: 002
contenttypeFulltext


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