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contributor authorPeng Xu
contributor authorRichard E. Groff
contributor authorTimothy Burg
date accessioned2017-05-09T00:49:03Z
date available2017-05-09T00:49:03Z
date copyrightSeptember, 2012
date issued2012
identifier issn0022-0434
identifier otherJDSMAA-926035#051006_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148449
description abstractThe classic tabletop game Shoot-the-Moon has interesting dynamics despite its simple structure, consisting of a steel ball rolling on two cylindrical rods. In this paper, we derive the equations of motion for Shoot-the-Moon using a Lagrangian approach and examine the underactuated, nonlinear, and nonholonomic dynamics. Two ball position controllers are designed, one using a local linearization and another using the nonlinear dynamics. Simulations of both controllers are performed, showing that the ball converges to the setpoint position for the linearized controller and continuous signals can be tracked by the nonlinear controller. Finally, the experimental results are presented for the nonlinear controller applied to a physical implementation of Shoot-the-Moon. The effect of the nonholonomic constraint relating the ball’s linear and angular position is demonstrated. This system has rich dynamics that can provide a challenging problem for control design and serve as a new educational example.
publisherThe American Society of Mechanical Engineers (ASME)
titleDynamics and Control of the Shoot-the-Moon Tabletop Game
typeJournal Paper
journal volume134
journal issue5
journal titleJournal of Dynamic Systems, Measurement, and Control
identifier doi10.1115/1.4006223
journal fristpage51006
identifier eissn1528-9028
keywordsDynamics (Mechanics)
keywordsControl equipment
keywordsSimulation
keywordsDesign
keywordsRods
keywordsTrajectories (Physics) AND Signals
treeJournal of Dynamic Systems, Measurement, and Control:;2012:;volume( 134 ):;issue: 005
contenttypeFulltext


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