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    Speeding Up Particle Trajectory Simulations Under Moving Force Fields using Graphic Processing Units

    Source: Journal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 002::page 21006
    Author:
    Robert Patro
    ,
    John P. Dickerson
    ,
    Sujal Bista
    ,
    Satyandra K. Gupta
    ,
    Amitabh Varshney
    DOI: 10.1115/1.4005718
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: In this paper, we introduce a graphic processing unit (GPU)-based framework for simulating particle trajectories under both static and dynamic force fields. By exploiting the highly parallel nature of the problem and making efficient use of the available hardware, our simulator exhibits a significant speedup over its CPU-based analog. We apply our framework to a specific experimental simulation: the computation of trapping probabilities associated with micron-sized silica beads in optical trapping workbenches. When evaluating large numbers of trajectories (4096), we see approximately a 356 times speedup of the GPU-based simulator over its CPU-based counterpart.
    keyword(s): Force , Lasers , Particulate matter , Probability , Simulation AND Engineering simulation ,
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      Speeding Up Particle Trajectory Simulations Under Moving Force Fields using Graphic Processing Units

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    http://yetl.yabesh.ir/yetl1/handle/yetl/148405
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    contributor authorRobert Patro
    contributor authorJohn P. Dickerson
    contributor authorSujal Bista
    contributor authorSatyandra K. Gupta
    contributor authorAmitabh Varshney
    date accessioned2017-05-09T00:48:55Z
    date available2017-05-09T00:48:55Z
    date copyrightJune, 2012
    date issued2012
    identifier issn1530-9827
    identifier otherJCISB6-26045#021006_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148405
    description abstractIn this paper, we introduce a graphic processing unit (GPU)-based framework for simulating particle trajectories under both static and dynamic force fields. By exploiting the highly parallel nature of the problem and making efficient use of the available hardware, our simulator exhibits a significant speedup over its CPU-based analog. We apply our framework to a specific experimental simulation: the computation of trapping probabilities associated with micron-sized silica beads in optical trapping workbenches. When evaluating large numbers of trajectories (4096), we see approximately a 356 times speedup of the GPU-based simulator over its CPU-based counterpart.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleSpeeding Up Particle Trajectory Simulations Under Moving Force Fields using Graphic Processing Units
    typeJournal Paper
    journal volume12
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4005718
    journal fristpage21006
    identifier eissn1530-9827
    keywordsForce
    keywordsLasers
    keywordsParticulate matter
    keywordsProbability
    keywordsSimulation AND Engineering simulation
    treeJournal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian