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contributor authorRobert Patro
contributor authorJohn P. Dickerson
contributor authorSujal Bista
contributor authorSatyandra K. Gupta
contributor authorAmitabh Varshney
date accessioned2017-05-09T00:48:55Z
date available2017-05-09T00:48:55Z
date copyrightJune, 2012
date issued2012
identifier issn1530-9827
identifier otherJCISB6-26045#021006_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148405
description abstractIn this paper, we introduce a graphic processing unit (GPU)-based framework for simulating particle trajectories under both static and dynamic force fields. By exploiting the highly parallel nature of the problem and making efficient use of the available hardware, our simulator exhibits a significant speedup over its CPU-based analog. We apply our framework to a specific experimental simulation: the computation of trapping probabilities associated with micron-sized silica beads in optical trapping workbenches. When evaluating large numbers of trajectories (4096), we see approximately a 356 times speedup of the GPU-based simulator over its CPU-based counterpart.
publisherThe American Society of Mechanical Engineers (ASME)
titleSpeeding Up Particle Trajectory Simulations Under Moving Force Fields using Graphic Processing Units
typeJournal Paper
journal volume12
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4005718
journal fristpage21006
identifier eissn1530-9827
keywordsForce
keywordsLasers
keywordsParticulate matter
keywordsProbability
keywordsSimulation AND Engineering simulation
treeJournal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 002
contenttypeFulltext


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