A Process for Design, Verification, Validation, and Manufacture of Medical Devices Using Immersive VR EnvironmentsSource: Journal of Medical Devices:;2010:;volume( 004 ):;issue: 004::page 45002Author:Daniel F. Keefe
,
Fotis Sotiropoulos
,
Victoria Interrante
,
H. Birali Runesha
,
Dane Coffey
,
Molly Staker
,
Iman Borazjani
,
Nancy Rowe
,
Arthur Erdman
,
Trung Le
,
Chi-Lun Lin
,
Yi Sun
DOI: 10.1115/1.4002561Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: This paper presents a framework and detailed vision for using immersive virtual reality (VR) environments to improve the design, verification, validation, and manufacture of medical devices. Major advances in medical device design and manufacture currently require extensive and expensive product cycles that include animal and clinical trials. The current design process limits opportunities to thoroughly understand and refine current designs and to explore new high-risk, high-payoff designs. For the past 4 years, our interdisciplinary research group has been working toward developing strategies to dramatically increase the role of simulation in medical device engineering, including linking simulations with visualization and interactive design. Although this vision aligns nicely with the stated goals of the FDA and the increasingly important role that simulation plays in engineering, manufacturing, and science today, the interdisciplinary expertise needed to realize a simulation-based visual design environment for real-world medical device design problems makes implementing (and even generating a system-level design for) such a system extremely challenging. In this paper, we present our vision for a new process of simulation-based medical device engineering and the impact it can have within the field. We also present our experiences developing the initial components of a framework to realize this vision and applying them to improve the design of replacement mechanical heart valves. Relative to commercial software packages and other systems used in engineering research, the vision and framework described are unique in the combined emphasis on 3D user interfaces, ensemble visualization, and incorporating state-of-the-art custom computational fluid dynamics codes. We believe that this holistic conception of simulation-based engineering, including abilities to not just simulate with unprecedented accuracy but also to visualize and interact with simulation results, is critical to making simulation-based engineering practical as a tool for major innovation in medical devices. Beyond the medical device arena, the framework and strategies described may well generalize to simulation-based engineering processes in other domains that also involve simulating, visualizing, and interacting with data that describe spatially complex time-varying phenomena.
keyword(s): Design , Engineering simulation , Medical devices , Simulation , Visualization , Project tasks , Phase interfaces AND Valves ,
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contributor author | Daniel F. Keefe | |
contributor author | Fotis Sotiropoulos | |
contributor author | Victoria Interrante | |
contributor author | H. Birali Runesha | |
contributor author | Dane Coffey | |
contributor author | Molly Staker | |
contributor author | Iman Borazjani | |
contributor author | Nancy Rowe | |
contributor author | Arthur Erdman | |
contributor author | Trung Le | |
contributor author | Chi-Lun Lin | |
contributor author | Yi Sun | |
date accessioned | 2017-05-09T00:39:56Z | |
date available | 2017-05-09T00:39:56Z | |
date copyright | December, 2010 | |
date issued | 2010 | |
identifier issn | 1932-6181 | |
identifier other | JMDOA4-28014#045002_1.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/144365 | |
description abstract | This paper presents a framework and detailed vision for using immersive virtual reality (VR) environments to improve the design, verification, validation, and manufacture of medical devices. Major advances in medical device design and manufacture currently require extensive and expensive product cycles that include animal and clinical trials. The current design process limits opportunities to thoroughly understand and refine current designs and to explore new high-risk, high-payoff designs. For the past 4 years, our interdisciplinary research group has been working toward developing strategies to dramatically increase the role of simulation in medical device engineering, including linking simulations with visualization and interactive design. Although this vision aligns nicely with the stated goals of the FDA and the increasingly important role that simulation plays in engineering, manufacturing, and science today, the interdisciplinary expertise needed to realize a simulation-based visual design environment for real-world medical device design problems makes implementing (and even generating a system-level design for) such a system extremely challenging. In this paper, we present our vision for a new process of simulation-based medical device engineering and the impact it can have within the field. We also present our experiences developing the initial components of a framework to realize this vision and applying them to improve the design of replacement mechanical heart valves. Relative to commercial software packages and other systems used in engineering research, the vision and framework described are unique in the combined emphasis on 3D user interfaces, ensemble visualization, and incorporating state-of-the-art custom computational fluid dynamics codes. We believe that this holistic conception of simulation-based engineering, including abilities to not just simulate with unprecedented accuracy but also to visualize and interact with simulation results, is critical to making simulation-based engineering practical as a tool for major innovation in medical devices. Beyond the medical device arena, the framework and strategies described may well generalize to simulation-based engineering processes in other domains that also involve simulating, visualizing, and interacting with data that describe spatially complex time-varying phenomena. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | A Process for Design, Verification, Validation, and Manufacture of Medical Devices Using Immersive VR Environments | |
type | Journal Paper | |
journal volume | 4 | |
journal issue | 4 | |
journal title | Journal of Medical Devices | |
identifier doi | 10.1115/1.4002561 | |
journal fristpage | 45002 | |
identifier eissn | 1932-619X | |
keywords | Design | |
keywords | Engineering simulation | |
keywords | Medical devices | |
keywords | Simulation | |
keywords | Visualization | |
keywords | Project tasks | |
keywords | Phase interfaces AND Valves | |
tree | Journal of Medical Devices:;2010:;volume( 004 ):;issue: 004 | |
contenttype | Fulltext |