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contributor authorDaniel F. Keefe
contributor authorFotis Sotiropoulos
contributor authorVictoria Interrante
contributor authorH. Birali Runesha
contributor authorDane Coffey
contributor authorMolly Staker
contributor authorIman Borazjani
contributor authorNancy Rowe
contributor authorArthur Erdman
contributor authorTrung Le
contributor authorChi-Lun Lin
contributor authorYi Sun
date accessioned2017-05-09T00:39:56Z
date available2017-05-09T00:39:56Z
date copyrightDecember, 2010
date issued2010
identifier issn1932-6181
identifier otherJMDOA4-28014#045002_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/144365
description abstractThis paper presents a framework and detailed vision for using immersive virtual reality (VR) environments to improve the design, verification, validation, and manufacture of medical devices. Major advances in medical device design and manufacture currently require extensive and expensive product cycles that include animal and clinical trials. The current design process limits opportunities to thoroughly understand and refine current designs and to explore new high-risk, high-payoff designs. For the past 4 years, our interdisciplinary research group has been working toward developing strategies to dramatically increase the role of simulation in medical device engineering, including linking simulations with visualization and interactive design. Although this vision aligns nicely with the stated goals of the FDA and the increasingly important role that simulation plays in engineering, manufacturing, and science today, the interdisciplinary expertise needed to realize a simulation-based visual design environment for real-world medical device design problems makes implementing (and even generating a system-level design for) such a system extremely challenging. In this paper, we present our vision for a new process of simulation-based medical device engineering and the impact it can have within the field. We also present our experiences developing the initial components of a framework to realize this vision and applying them to improve the design of replacement mechanical heart valves. Relative to commercial software packages and other systems used in engineering research, the vision and framework described are unique in the combined emphasis on 3D user interfaces, ensemble visualization, and incorporating state-of-the-art custom computational fluid dynamics codes. We believe that this holistic conception of simulation-based engineering, including abilities to not just simulate with unprecedented accuracy but also to visualize and interact with simulation results, is critical to making simulation-based engineering practical as a tool for major innovation in medical devices. Beyond the medical device arena, the framework and strategies described may well generalize to simulation-based engineering processes in other domains that also involve simulating, visualizing, and interacting with data that describe spatially complex time-varying phenomena.
publisherThe American Society of Mechanical Engineers (ASME)
titleA Process for Design, Verification, Validation, and Manufacture of Medical Devices Using Immersive VR Environments
typeJournal Paper
journal volume4
journal issue4
journal titleJournal of Medical Devices
identifier doi10.1115/1.4002561
journal fristpage45002
identifier eissn1932-619X
keywordsDesign
keywordsEngineering simulation
keywordsMedical devices
keywordsSimulation
keywordsVisualization
keywordsProject tasks
keywordsPhase interfaces AND Valves
treeJournal of Medical Devices:;2010:;volume( 004 ):;issue: 004
contenttypeFulltext


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