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    Stochastic Simulations With Graphics Hardware: Characterization of Accuracy and Performance

    Source: Journal of Computing and Information Science in Engineering:;2010:;volume( 010 ):;issue: 001::page 11010
    Author:
    Arvind Balijepalli
    ,
    Thomas W. LeBrun
    ,
    Satyandra K. Gupta
    DOI: 10.1115/1.3270248
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Methods to implement stochastic simulations on the graphics processing unit (GPU) have been developed. These algorithms are used in a simulation of microassembly and nanoassembly with optical tweezers, but are also directly compatible with simulations of a wide variety of assembly techniques using either electrophoretic, magnetic, or other trapping techniques. Significant speedup is possible for stochastic particle simulations when using the GPU, included in most personal computers (PCs), rather than the central processing unit (CPU) that handles most calculations. However, a careful analysis of the accuracy and precision when using the GPU in stochastic simulations is lacking and is addressed here. A stochastic simulation for spherical particles has been developed and mapped onto stages of the GPU hardware that provide the best performance. The results from the CPU and GPU implementation are then compared with each other and with well-established theory. The error in the mean ensemble energy and the diffusion constant is measured for both the CPU and the GPU implementations. The time taken to complete several simulation experiments on each platform has also been measured and the speedup attained by the GPU is then calculated.
    keyword(s): Simulation , Hardware , Algorithms , Engineering simulation , Diffusion (Physics) , Particulate matter , Errors , Manufacturing , Pipelines AND Simulation experiments ,
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      Stochastic Simulations With Graphics Hardware: Characterization of Accuracy and Performance

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    http://yetl.yabesh.ir/yetl1/handle/yetl/142808
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    contributor authorArvind Balijepalli
    contributor authorThomas W. LeBrun
    contributor authorSatyandra K. Gupta
    date accessioned2017-05-09T00:36:59Z
    date available2017-05-09T00:36:59Z
    date copyrightMarch, 2010
    date issued2010
    identifier issn1530-9827
    identifier otherJCISB6-26013#011010_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/142808
    description abstractMethods to implement stochastic simulations on the graphics processing unit (GPU) have been developed. These algorithms are used in a simulation of microassembly and nanoassembly with optical tweezers, but are also directly compatible with simulations of a wide variety of assembly techniques using either electrophoretic, magnetic, or other trapping techniques. Significant speedup is possible for stochastic particle simulations when using the GPU, included in most personal computers (PCs), rather than the central processing unit (CPU) that handles most calculations. However, a careful analysis of the accuracy and precision when using the GPU in stochastic simulations is lacking and is addressed here. A stochastic simulation for spherical particles has been developed and mapped onto stages of the GPU hardware that provide the best performance. The results from the CPU and GPU implementation are then compared with each other and with well-established theory. The error in the mean ensemble energy and the diffusion constant is measured for both the CPU and the GPU implementations. The time taken to complete several simulation experiments on each platform has also been measured and the speedup attained by the GPU is then calculated.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleStochastic Simulations With Graphics Hardware: Characterization of Accuracy and Performance
    typeJournal Paper
    journal volume10
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.3270248
    journal fristpage11010
    identifier eissn1530-9827
    keywordsSimulation
    keywordsHardware
    keywordsAlgorithms
    keywordsEngineering simulation
    keywordsDiffusion (Physics)
    keywordsParticulate matter
    keywordsErrors
    keywordsManufacturing
    keywordsPipelines AND Simulation experiments
    treeJournal of Computing and Information Science in Engineering:;2010:;volume( 010 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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