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    Surface Reconstruction Using Dexel Data From Three Sets of Orthogonal Rays

    Source: Journal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 001::page 11008
    Author:
    Weihan Zhang
    ,
    Ming C. Leu
    DOI: 10.1115/1.3086034
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Triple-dexel modeling is a geometric representation method, which depicts the intersection of a solid with rays cast in three orthogonal directions. Due to its fast Boolean operations, simple data structure, and easy implementation, triple-dexel modeling is highly suitable for real-time graphics-based simulation applications such as numerical control (NC) machining verification and virtual sculpting. This paper presents a novel surface reconstruction method from triple-dexel data by first converting the triple-dexel data into contours on three sets of orthogonal slices and then generating the solid’s boundary surface in triangular facets from these contours. The developed method is faster than the voxel-based method, and the reconstructed surface model is more accurate than the surface reconstructed from voxel representation using the marching cube algorithm. Examples are given to demonstrate the ability of surface reconstruction from the triple-dexel model in virtual sculpting.
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      Surface Reconstruction Using Dexel Data From Three Sets of Orthogonal Rays

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    http://yetl.yabesh.ir/yetl1/handle/yetl/140150
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    contributor authorWeihan Zhang
    contributor authorMing C. Leu
    date accessioned2017-05-09T00:32:04Z
    date available2017-05-09T00:32:04Z
    date copyrightMarch, 2009
    date issued2009
    identifier issn1530-9827
    identifier otherJCISB6-26000#011008_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/140150
    description abstractTriple-dexel modeling is a geometric representation method, which depicts the intersection of a solid with rays cast in three orthogonal directions. Due to its fast Boolean operations, simple data structure, and easy implementation, triple-dexel modeling is highly suitable for real-time graphics-based simulation applications such as numerical control (NC) machining verification and virtual sculpting. This paper presents a novel surface reconstruction method from triple-dexel data by first converting the triple-dexel data into contours on three sets of orthogonal slices and then generating the solid’s boundary surface in triangular facets from these contours. The developed method is faster than the voxel-based method, and the reconstructed surface model is more accurate than the surface reconstructed from voxel representation using the marching cube algorithm. Examples are given to demonstrate the ability of surface reconstruction from the triple-dexel model in virtual sculpting.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleSurface Reconstruction Using Dexel Data From Three Sets of Orthogonal Rays
    typeJournal Paper
    journal volume9
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.3086034
    journal fristpage11008
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian