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contributor authorWeihan Zhang
contributor authorMing C. Leu
date accessioned2017-05-09T00:32:04Z
date available2017-05-09T00:32:04Z
date copyrightMarch, 2009
date issued2009
identifier issn1530-9827
identifier otherJCISB6-26000#011008_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/140150
description abstractTriple-dexel modeling is a geometric representation method, which depicts the intersection of a solid with rays cast in three orthogonal directions. Due to its fast Boolean operations, simple data structure, and easy implementation, triple-dexel modeling is highly suitable for real-time graphics-based simulation applications such as numerical control (NC) machining verification and virtual sculpting. This paper presents a novel surface reconstruction method from triple-dexel data by first converting the triple-dexel data into contours on three sets of orthogonal slices and then generating the solid’s boundary surface in triangular facets from these contours. The developed method is faster than the voxel-based method, and the reconstructed surface model is more accurate than the surface reconstructed from voxel representation using the marching cube algorithm. Examples are given to demonstrate the ability of surface reconstruction from the triple-dexel model in virtual sculpting.
publisherThe American Society of Mechanical Engineers (ASME)
titleSurface Reconstruction Using Dexel Data From Three Sets of Orthogonal Rays
typeJournal Paper
journal volume9
journal issue1
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.3086034
journal fristpage11008
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2009:;volume( 009 ):;issue: 001
contenttypeFulltext


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