| contributor author | Thenkurussi Kesavadas | |
| contributor author | Marcia O’Malley | |
| contributor author | James Oliver | |
| date accessioned | 2017-05-09T00:27:13Z | |
| date available | 2017-05-09T00:27:13Z | |
| date copyright | December, 2008 | |
| date issued | 2008 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-25997#040301_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/137587 | |
| description abstract | Virtual Reality emerged as a new frontier of engineering during the 1990s. The development of the Cave Automatic Virtual Environment (CAVE) and large display systems changed the landscape of many areas of product development, including design of products, visualization of assemblies, and simulation of manufacturing systems and factories. Early applications of such virtual reality systems utilized 3D visualization using stereoscopy and user input devices such as the data glove and wand for interaction. However, it was realized very early during the development of such systems that a key ability lacking in such interactive systems was the lack of sensation of touch—an area that has come to be known as haptics. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Special Issue on Haptics, Tactile, and Multimodal Interfaces | |
| type | Journal Paper | |
| journal volume | 8 | |
| journal issue | 4 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.3006351 | |
| journal fristpage | 40301 | |
| identifier eissn | 1530-9827 | |
| keywords | Haptic interfaces | |
| tree | Journal of Computing and Information Science in Engineering:;2008:;volume( 008 ):;issue: 004 | |
| contenttype | Fulltext | |