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contributor authorThenkurussi Kesavadas
contributor authorMarcia O’Malley
contributor authorJames Oliver
date accessioned2017-05-09T00:27:13Z
date available2017-05-09T00:27:13Z
date copyrightDecember, 2008
date issued2008
identifier issn1530-9827
identifier otherJCISB6-25997#040301_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/137587
description abstractVirtual Reality emerged as a new frontier of engineering during the 1990s. The development of the Cave Automatic Virtual Environment (CAVE) and large display systems changed the landscape of many areas of product development, including design of products, visualization of assemblies, and simulation of manufacturing systems and factories. Early applications of such virtual reality systems utilized 3D visualization using stereoscopy and user input devices such as the data glove and wand for interaction. However, it was realized very early during the development of such systems that a key ability lacking in such interactive systems was the lack of sensation of touch—an area that has come to be known as haptics.
publisherThe American Society of Mechanical Engineers (ASME)
titleSpecial Issue on Haptics, Tactile, and Multimodal Interfaces
typeJournal Paper
journal volume8
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.3006351
journal fristpage40301
identifier eissn1530-9827
keywordsHaptic interfaces
treeJournal of Computing and Information Science in Engineering:;2008:;volume( 008 ):;issue: 004
contenttypeFulltext


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