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    Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods

    Source: Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002::page 83
    Author:
    Chang E. Kim
    ,
    ASME student member
    ,
    Judy M. Vance
    ,
    ASME member
    DOI: 10.1115/1.1738125
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Realistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-to-part and hand-to-part interactions. This paper examines several polygonal-based collision detection packages and compares their usage for virtual assembly applications with the Voxmap PointShell (VPS) software developed by the Boeing Company. VPS is a software developer’s toolkit for real-time collision and proximity detection, swept-volume generation, dynamic animation, and 6 degree-of-freedom haptics which is based on volumetric collision detection and physically based modeling. VPS works by detecting interactions between two parts: a dynamic object moving in the virtual environment, and a static object defined as a collection of all other objects in the environment. The method was found to provide realistic collision detection and physically-based modeling interaction, with good performance at the expense of contact accuracy. Results from several performance tests on VPS are presented. This paper concludes by presenting how VPS has been implemented to handle multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection screen virtual environment.
    keyword(s): Collisions (Physics) , Modeling , Virtual assembly , Virtual environments AND Manufacturing ,
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      Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods

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    http://yetl.yabesh.ir/yetl1/handle/yetl/129688
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    contributor authorChang E. Kim
    contributor authorASME student member
    contributor authorJudy M. Vance
    contributor authorASME member
    date accessioned2017-05-09T00:12:25Z
    date available2017-05-09T00:12:25Z
    date copyrightJune, 2004
    date issued2004
    identifier issn1530-9827
    identifier otherJCISB6-25944#83_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/129688
    description abstractRealistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-to-part and hand-to-part interactions. This paper examines several polygonal-based collision detection packages and compares their usage for virtual assembly applications with the Voxmap PointShell (VPS) software developed by the Boeing Company. VPS is a software developer’s toolkit for real-time collision and proximity detection, swept-volume generation, dynamic animation, and 6 degree-of-freedom haptics which is based on volumetric collision detection and physically based modeling. VPS works by detecting interactions between two parts: a dynamic object moving in the virtual environment, and a static object defined as a collection of all other objects in the environment. The method was found to provide realistic collision detection and physically-based modeling interaction, with good performance at the expense of contact accuracy. Results from several performance tests on VPS are presented. This paper concludes by presenting how VPS has been implemented to handle multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection screen virtual environment.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleCollision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods
    typeJournal Paper
    journal volume4
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1738125
    journal fristpage83
    journal lastpage90
    identifier eissn1530-9827
    keywordsCollisions (Physics)
    keywordsModeling
    keywordsVirtual assembly
    keywordsVirtual environments AND Manufacturing
    treeJournal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian