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contributor authorChang E. Kim
contributor authorASME student member
contributor authorJudy M. Vance
contributor authorASME member
date accessioned2017-05-09T00:12:25Z
date available2017-05-09T00:12:25Z
date copyrightJune, 2004
date issued2004
identifier issn1530-9827
identifier otherJCISB6-25944#83_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/129688
description abstractRealistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-to-part and hand-to-part interactions. This paper examines several polygonal-based collision detection packages and compares their usage for virtual assembly applications with the Voxmap PointShell (VPS) software developed by the Boeing Company. VPS is a software developer’s toolkit for real-time collision and proximity detection, swept-volume generation, dynamic animation, and 6 degree-of-freedom haptics which is based on volumetric collision detection and physically based modeling. VPS works by detecting interactions between two parts: a dynamic object moving in the virtual environment, and a static object defined as a collection of all other objects in the environment. The method was found to provide realistic collision detection and physically-based modeling interaction, with good performance at the expense of contact accuracy. Results from several performance tests on VPS are presented. This paper concludes by presenting how VPS has been implemented to handle multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection screen virtual environment.
publisherThe American Society of Mechanical Engineers (ASME)
titleCollision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods
typeJournal Paper
journal volume4
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.1738125
journal fristpage83
journal lastpage90
identifier eissn1530-9827
keywordsCollisions (Physics)
keywordsModeling
keywordsVirtual assembly
keywordsVirtual environments AND Manufacturing
treeJournal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002
contenttypeFulltext


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