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    Mesh Reduction Using an Angle Criterion Approach

    Source: Journal of Mechanical Design:;1996:;volume( 118 ):;issue: 002::page 300
    Author:
    M. Asif Khan
    ,
    Judy M. Vance
    DOI: 10.1115/1.2826884
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Surface polygonization is the process by which a representative polygonal mesh of a surface is constructed for rendering or analysis purposes. This work presents a new surface polygonization algorithm specifically tailored to be applied to a large class of models which are created with parametric surfaces having triangular meshes. This method has particular application in the area of building virtual environments from computer-aided-design (CAD) models. The algorithm is based on an edge reduction scheme that collapses two vertices of a given triangular polygon edge onto one new vertex. A two step approach is implemented consisting of boundary edge reduction followed by interior edge reduction. A maximum optimization is used to determine the location of the new vertex. The criterion that is used to control how well the approximate surface represents the actual surface is based on examining the angle between surface normals. The advantage of this approach is that the surface discretization is a function of two, user-controlled variables, a boundary edge angle error and a surface edge angle error. The method presented here differs from existing methods in that it takes advantage of the fact that for many models, the exact surface representation of the model is known before the polygonization is attempted. Because the precise surface definition is known, a maximum optimization procedure, that uses the surface information, can be used to locate the new vertex. The algorithm attempts to overcome the deficiencies in existing techniques while minimizing the number of triangular polygons required to represent a surface and still maintaining surface integrity in the rendered model. This paper presents the algorithm and testing results.
    keyword(s): Algorithms , Computer-aided design , Optimization , Testing , Virtual environments , Collapse , Errors AND Rendering ,
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      Mesh Reduction Using an Angle Criterion Approach

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    contributor authorM. Asif Khan
    contributor authorJudy M. Vance
    date accessioned2017-05-08T23:51:08Z
    date available2017-05-08T23:51:08Z
    date copyrightJune, 1996
    date issued1996
    identifier issn1050-0472
    identifier otherJMDEDB-27636#300_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/117430
    description abstractSurface polygonization is the process by which a representative polygonal mesh of a surface is constructed for rendering or analysis purposes. This work presents a new surface polygonization algorithm specifically tailored to be applied to a large class of models which are created with parametric surfaces having triangular meshes. This method has particular application in the area of building virtual environments from computer-aided-design (CAD) models. The algorithm is based on an edge reduction scheme that collapses two vertices of a given triangular polygon edge onto one new vertex. A two step approach is implemented consisting of boundary edge reduction followed by interior edge reduction. A maximum optimization is used to determine the location of the new vertex. The criterion that is used to control how well the approximate surface represents the actual surface is based on examining the angle between surface normals. The advantage of this approach is that the surface discretization is a function of two, user-controlled variables, a boundary edge angle error and a surface edge angle error. The method presented here differs from existing methods in that it takes advantage of the fact that for many models, the exact surface representation of the model is known before the polygonization is attempted. Because the precise surface definition is known, a maximum optimization procedure, that uses the surface information, can be used to locate the new vertex. The algorithm attempts to overcome the deficiencies in existing techniques while minimizing the number of triangular polygons required to represent a surface and still maintaining surface integrity in the rendered model. This paper presents the algorithm and testing results.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleMesh Reduction Using an Angle Criterion Approach
    typeJournal Paper
    journal volume118
    journal issue2
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.2826884
    journal fristpage300
    journal lastpage305
    identifier eissn1528-9001
    keywordsAlgorithms
    keywordsComputer-aided design
    keywordsOptimization
    keywordsTesting
    keywordsVirtual environments
    keywordsCollapse
    keywordsErrors AND Rendering
    treeJournal of Mechanical Design:;1996:;volume( 118 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian