contributor author | M. Asif Khan | |
contributor author | Judy M. Vance | |
date accessioned | 2017-05-08T23:51:08Z | |
date available | 2017-05-08T23:51:08Z | |
date copyright | June, 1996 | |
date issued | 1996 | |
identifier issn | 1050-0472 | |
identifier other | JMDEDB-27636#300_1.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/117430 | |
description abstract | Surface polygonization is the process by which a representative polygonal mesh of a surface is constructed for rendering or analysis purposes. This work presents a new surface polygonization algorithm specifically tailored to be applied to a large class of models which are created with parametric surfaces having triangular meshes. This method has particular application in the area of building virtual environments from computer-aided-design (CAD) models. The algorithm is based on an edge reduction scheme that collapses two vertices of a given triangular polygon edge onto one new vertex. A two step approach is implemented consisting of boundary edge reduction followed by interior edge reduction. A maximum optimization is used to determine the location of the new vertex. The criterion that is used to control how well the approximate surface represents the actual surface is based on examining the angle between surface normals. The advantage of this approach is that the surface discretization is a function of two, user-controlled variables, a boundary edge angle error and a surface edge angle error. The method presented here differs from existing methods in that it takes advantage of the fact that for many models, the exact surface representation of the model is known before the polygonization is attempted. Because the precise surface definition is known, a maximum optimization procedure, that uses the surface information, can be used to locate the new vertex. The algorithm attempts to overcome the deficiencies in existing techniques while minimizing the number of triangular polygons required to represent a surface and still maintaining surface integrity in the rendered model. This paper presents the algorithm and testing results. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Mesh Reduction Using an Angle Criterion Approach | |
type | Journal Paper | |
journal volume | 118 | |
journal issue | 2 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.2826884 | |
journal fristpage | 300 | |
journal lastpage | 305 | |
identifier eissn | 1528-9001 | |
keywords | Algorithms | |
keywords | Computer-aided design | |
keywords | Optimization | |
keywords | Testing | |
keywords | Virtual environments | |
keywords | Collapse | |
keywords | Errors AND Rendering | |
tree | Journal of Mechanical Design:;1996:;volume( 118 ):;issue: 002 | |
contenttype | Fulltext | |