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    Polygon-to-Object Boundary Clipping in Object Space for Hidden Surface Removal in Computer-Aided Design

    Source: Journal of Mechanical Design:;1995:;volume( 117 ):;issue: 003::page 374
    Author:
    Wei-Hua Chieng
    ,
    D. A. Hoeltzel
    DOI: 10.1115/1.2826690
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Since techniques for both polygon-to-polygon clipping and polygon-to-object boundary (contour) clipping have been developed, it appears that the visibility problem may exhibit potential for improvement in its time complexity. This paper provides some insight and results concerning the performance of an object-space hidden surface removal algorithm based on polygon-to-object boundary (contour) clipping. The applicability of these results to the graphic rendering of partially visible objects in an incremental computer-aided geometric design system, such as that used in mechanical design, is demonstrated. The polygon-to-object boundary clipping algorithm is compared with the more conventional polygon-to-polygon approach to clipping for hidden surface removal. Examples are included which demonstrate the potential for improving the performance of software-based hidden surface removal algorithms used in computer-aided geometric design applications.
    keyword(s): Computer-aided engineering , Algorithms , Computer-aided design , Design , Design engineering , Computer software AND Rendering ,
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      Polygon-to-Object Boundary Clipping in Object Space for Hidden Surface Removal in Computer-Aided Design

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    http://yetl.yabesh.ir/yetl1/handle/yetl/115697
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    • Journal of Mechanical Design

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    contributor authorWei-Hua Chieng
    contributor authorD. A. Hoeltzel
    date accessioned2017-05-08T23:47:53Z
    date available2017-05-08T23:47:53Z
    date copyrightSeptember, 1995
    date issued1995
    identifier issn1050-0472
    identifier otherJMDEDB-27628#374_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/115697
    description abstractSince techniques for both polygon-to-polygon clipping and polygon-to-object boundary (contour) clipping have been developed, it appears that the visibility problem may exhibit potential for improvement in its time complexity. This paper provides some insight and results concerning the performance of an object-space hidden surface removal algorithm based on polygon-to-object boundary (contour) clipping. The applicability of these results to the graphic rendering of partially visible objects in an incremental computer-aided geometric design system, such as that used in mechanical design, is demonstrated. The polygon-to-object boundary clipping algorithm is compared with the more conventional polygon-to-polygon approach to clipping for hidden surface removal. Examples are included which demonstrate the potential for improving the performance of software-based hidden surface removal algorithms used in computer-aided geometric design applications.
    publisherThe American Society of Mechanical Engineers (ASME)
    titlePolygon-to-Object Boundary Clipping in Object Space for Hidden Surface Removal in Computer-Aided Design
    typeJournal Paper
    journal volume117
    journal issue3
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.2826690
    journal fristpage374
    journal lastpage389
    identifier eissn1528-9001
    keywordsComputer-aided engineering
    keywordsAlgorithms
    keywordsComputer-aided design
    keywordsDesign
    keywordsDesign engineering
    keywordsComputer software AND Rendering
    treeJournal of Mechanical Design:;1995:;volume( 117 ):;issue: 003
    contenttypeFulltext
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