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contributor authorWei-Hua Chieng
contributor authorD. A. Hoeltzel
date accessioned2017-05-08T23:47:53Z
date available2017-05-08T23:47:53Z
date copyrightSeptember, 1995
date issued1995
identifier issn1050-0472
identifier otherJMDEDB-27628#374_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/115697
description abstractSince techniques for both polygon-to-polygon clipping and polygon-to-object boundary (contour) clipping have been developed, it appears that the visibility problem may exhibit potential for improvement in its time complexity. This paper provides some insight and results concerning the performance of an object-space hidden surface removal algorithm based on polygon-to-object boundary (contour) clipping. The applicability of these results to the graphic rendering of partially visible objects in an incremental computer-aided geometric design system, such as that used in mechanical design, is demonstrated. The polygon-to-object boundary clipping algorithm is compared with the more conventional polygon-to-polygon approach to clipping for hidden surface removal. Examples are included which demonstrate the potential for improving the performance of software-based hidden surface removal algorithms used in computer-aided geometric design applications.
publisherThe American Society of Mechanical Engineers (ASME)
titlePolygon-to-Object Boundary Clipping in Object Space for Hidden Surface Removal in Computer-Aided Design
typeJournal Paper
journal volume117
journal issue3
journal titleJournal of Mechanical Design
identifier doi10.1115/1.2826690
journal fristpage374
journal lastpage389
identifier eissn1528-9001
keywordsComputer-aided engineering
keywordsAlgorithms
keywordsComputer-aided design
keywordsDesign
keywordsDesign engineering
keywordsComputer software AND Rendering
treeJournal of Mechanical Design:;1995:;volume( 117 ):;issue: 003
contenttypeFulltext


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