contributor author | D. Dutta | |
contributor author | C. M. Hoffmann | |
date accessioned | 2017-05-08T23:42:10Z | |
date available | 2017-05-08T23:42:10Z | |
date copyright | March, 1993 | |
date issued | 1993 | |
identifier issn | 1050-0472 | |
identifier other | JMDEDB-27604#87_1.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/112433 | |
description abstract | The skeleton (medial-axis surface) of an object is the locus of all points in the object’s interior that have equal minimum distance from at least two distinct parts of the boundary. The skeleton can be used in blending, motion planning, medical tomography, computer vision, and in mesh generation. We discuss some simple but frequently encountered shape elements of the skeleton of CSG objects, and investigate properties of trimming surfaces delimiting the faces of skeletons. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | On the Skeleton of Simple CSG Objects | |
type | Journal Paper | |
journal volume | 115 | |
journal issue | 1 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.2919330 | |
journal fristpage | 87 | |
journal lastpage | 94 | |
identifier eissn | 1528-9001 | |
keywords | Motion | |
keywords | Materials properties | |
keywords | Computers | |
keywords | Mesh generation AND Shapes | |
tree | Journal of Mechanical Design:;1993:;volume( 115 ):;issue: 001 | |
contenttype | Fulltext | |