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contributor authorD. Dutta
contributor authorC. M. Hoffmann
date accessioned2017-05-08T23:42:10Z
date available2017-05-08T23:42:10Z
date copyrightMarch, 1993
date issued1993
identifier issn1050-0472
identifier otherJMDEDB-27604#87_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/112433
description abstractThe skeleton (medial-axis surface) of an object is the locus of all points in the object’s interior that have equal minimum distance from at least two distinct parts of the boundary. The skeleton can be used in blending, motion planning, medical tomography, computer vision, and in mesh generation. We discuss some simple but frequently encountered shape elements of the skeleton of CSG objects, and investigate properties of trimming surfaces delimiting the faces of skeletons.
publisherThe American Society of Mechanical Engineers (ASME)
titleOn the Skeleton of Simple CSG Objects
typeJournal Paper
journal volume115
journal issue1
journal titleJournal of Mechanical Design
identifier doi10.1115/1.2919330
journal fristpage87
journal lastpage94
identifier eissn1528-9001
keywordsMotion
keywordsMaterials properties
keywordsComputers
keywordsMesh generation AND Shapes
treeJournal of Mechanical Design:;1993:;volume( 115 ):;issue: 001
contenttypeFulltext


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