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    Geometric Representation of Translational Swept Volumes and its Applications

    Source: Journal of Manufacturing Science and Engineering:;1986:;volume( 108 ):;issue: 002::page 113
    Author:
    M. C. Leu
    ,
    S. H. Park
    ,
    K. K. Wang
    DOI: 10.1115/1.3187045
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper presents a method for representing the geometries of translational swept volumes of three-dimensional objects which can be constructed by the union of three types of primitive objects: blocks, cylinders, and spheres. The representation method involves three major steps. First, the swept volume of each primitive object is modeled by a boundary representation. Second, based on ray-casting and scan-rendering methods, the boundary representation is converted into a ray in–out classification, which represents the rays entering and exiting from the primitive swept volume. Third, the ray in–out classifications for various primitive swept volumes are combined to represent the swept volume of an object constructed from the primitive objects. Examples are given to illustrate how swept-volume representations can be useful in the context of off-line NC and robot program verifications.
    keyword(s): Casting , Robots , Cylinders AND Rendering ,
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      Geometric Representation of Translational Swept Volumes and its Applications

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/101395
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    contributor authorM. C. Leu
    contributor authorS. H. Park
    contributor authorK. K. Wang
    date accessioned2017-05-08T23:22:57Z
    date available2017-05-08T23:22:57Z
    date copyrightMay, 1986
    date issued1986
    identifier issn1087-1357
    identifier otherJMSEFK-27718#113_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/101395
    description abstractThis paper presents a method for representing the geometries of translational swept volumes of three-dimensional objects which can be constructed by the union of three types of primitive objects: blocks, cylinders, and spheres. The representation method involves three major steps. First, the swept volume of each primitive object is modeled by a boundary representation. Second, based on ray-casting and scan-rendering methods, the boundary representation is converted into a ray in–out classification, which represents the rays entering and exiting from the primitive swept volume. Third, the ray in–out classifications for various primitive swept volumes are combined to represent the swept volume of an object constructed from the primitive objects. Examples are given to illustrate how swept-volume representations can be useful in the context of off-line NC and robot program verifications.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleGeometric Representation of Translational Swept Volumes and its Applications
    typeJournal Paper
    journal volume108
    journal issue2
    journal titleJournal of Manufacturing Science and Engineering
    identifier doi10.1115/1.3187045
    journal fristpage113
    journal lastpage119
    identifier eissn1528-8935
    keywordsCasting
    keywordsRobots
    keywordsCylinders AND Rendering
    treeJournal of Manufacturing Science and Engineering:;1986:;volume( 108 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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