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contributor authorM. C. Leu
contributor authorS. H. Park
contributor authorK. K. Wang
date accessioned2017-05-08T23:22:57Z
date available2017-05-08T23:22:57Z
date copyrightMay, 1986
date issued1986
identifier issn1087-1357
identifier otherJMSEFK-27718#113_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/101395
description abstractThis paper presents a method for representing the geometries of translational swept volumes of three-dimensional objects which can be constructed by the union of three types of primitive objects: blocks, cylinders, and spheres. The representation method involves three major steps. First, the swept volume of each primitive object is modeled by a boundary representation. Second, based on ray-casting and scan-rendering methods, the boundary representation is converted into a ray in–out classification, which represents the rays entering and exiting from the primitive swept volume. Third, the ray in–out classifications for various primitive swept volumes are combined to represent the swept volume of an object constructed from the primitive objects. Examples are given to illustrate how swept-volume representations can be useful in the context of off-line NC and robot program verifications.
publisherThe American Society of Mechanical Engineers (ASME)
titleGeometric Representation of Translational Swept Volumes and its Applications
typeJournal Paper
journal volume108
journal issue2
journal titleJournal of Manufacturing Science and Engineering
identifier doi10.1115/1.3187045
journal fristpage113
journal lastpage119
identifier eissn1528-8935
keywordsCasting
keywordsRobots
keywordsCylinders AND Rendering
treeJournal of Manufacturing Science and Engineering:;1986:;volume( 108 ):;issue: 002
contenttypeFulltext


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