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    Developing Heuristics for Resource Allocation and Utilization in Systems Design: A Hierarchical Reinforcement Learning Approach

    Source: Journal of Mechanical Design:;2025:;volume( 147 ):;issue: 006::page 61706-1
    Author:
    Gadi, Vikranth S.
    ,
    Szajnfarber, Zoe
    ,
    Panchal, Jitesh H.
    DOI: 10.1115/1.4068449
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Systems design involves decomposing a system into interconnected subsystems and allocating resources to teams responsible for designing each subsystem. The outcomes of the process depend on how well limited resources are allocated to different teams, and the strategy each team uses to design the subsystems. This article presents an approach based on hierarchical reinforcement learning (RL) to generate heuristics for solving complex design problems under resource constraints. The approach consists of formulating systems design problems as hierarchical multiarmed bandit (MAB) problems, where decisions are made at both the system level (allocating budget across subsystems) and the subsystem level (selecting heuristics for sequential information acquisition). The approach is demonstrated using an illustrative example of a race car optimization in The Open Racing Car Simulator (TORCS) environment. The results indicate that the RL agent can learn to allocate resources strategically, prioritize the subsystems with the greatest influence on overall performance, and identify effective information acquisition heuristics for each subsystem. For example, the RL agent learned to allocate a larger portion of the budget to the gearbox subsystem, which has a higher-dimensional design space compared to other subsystems. The results also indicate that the extracted heuristics lead to convergence to high-performing car configurations with greater efficiency when compared to using Bayesian optimization for design.
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      Developing Heuristics for Resource Allocation and Utilization in Systems Design: A Hierarchical Reinforcement Learning Approach

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    contributor authorGadi, Vikranth S.
    contributor authorSzajnfarber, Zoe
    contributor authorPanchal, Jitesh H.
    date accessioned2025-08-20T09:36:59Z
    date available2025-08-20T09:36:59Z
    date copyright4/30/2025 12:00:00 AM
    date issued2025
    identifier issn1050-0472
    identifier othermd-24-1653.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4308566
    description abstractSystems design involves decomposing a system into interconnected subsystems and allocating resources to teams responsible for designing each subsystem. The outcomes of the process depend on how well limited resources are allocated to different teams, and the strategy each team uses to design the subsystems. This article presents an approach based on hierarchical reinforcement learning (RL) to generate heuristics for solving complex design problems under resource constraints. The approach consists of formulating systems design problems as hierarchical multiarmed bandit (MAB) problems, where decisions are made at both the system level (allocating budget across subsystems) and the subsystem level (selecting heuristics for sequential information acquisition). The approach is demonstrated using an illustrative example of a race car optimization in The Open Racing Car Simulator (TORCS) environment. The results indicate that the RL agent can learn to allocate resources strategically, prioritize the subsystems with the greatest influence on overall performance, and identify effective information acquisition heuristics for each subsystem. For example, the RL agent learned to allocate a larger portion of the budget to the gearbox subsystem, which has a higher-dimensional design space compared to other subsystems. The results also indicate that the extracted heuristics lead to convergence to high-performing car configurations with greater efficiency when compared to using Bayesian optimization for design.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleDeveloping Heuristics for Resource Allocation and Utilization in Systems Design: A Hierarchical Reinforcement Learning Approach
    typeJournal Paper
    journal volume147
    journal issue6
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4068449
    journal fristpage61706-1
    journal lastpage61706-13
    page13
    treeJournal of Mechanical Design:;2025:;volume( 147 ):;issue: 006
    contenttypeFulltext
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