Thinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User NeedsSource: Journal of Mechanical Design:;2024:;volume( 146 ):;issue: 005::page 51403-1DOI: 10.1115/1.4064263Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Throughout the mechanical design process, designers, the majority of whom are men, often fail to consider the needs of women, resulting in consequences ranging from inconvenience to increased risk of serious injury or death. Although these biases are well studied in other fields of research, the mechanical design field lacks formal investigation into this phenomenon. In this study, engineering students (n = 301) took a survey in which they read a Persona describing a student makerspace user and a Walkthrough describing the user’s interaction with the makerspace while completing a project. During the Walkthrough, the user encountered various obstacles or Pain Points. Participants were asked to recall and evaluate the Pain Points that the user encountered and then evaluated their perceptions of the makerspace and user. The independent variables under investigation were the gender of the user Persona (woman, gender-neutral, or man), the Walkthrough room case (crafting or woodworking makerspace), and the modality of the Persona and Walkthrough (text- or audio-based). Results showed that participants from the Text-based modality were better able to recall Pain Points compared to participants from the Audio-based modality. Pain Points were assessed as more severe when they impacted women users, potentially stemming from protective paternalism. In addition to finding that the gender of a user impacted the way a task environment was perceived, results confirmed the presence of androcentrism, or “default man” assumptions, in the way designers view end users of unknown gender. Promisingly, providing user Persona information in an audio modality significantly reduced this bias compared to text-based modalities, indicating that providing richer detail in user personas has the capability to reduce gender bias in designers.
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| contributor author | Schauer, Anastasia M. | |
| contributor author | Schaufel, Hunter | |
| contributor author | Nunn, Margaret | |
| contributor author | Kohls, Noah D. | |
| contributor author | Fu, Katherine | |
| date accessioned | 2024-04-24T22:41:01Z | |
| date available | 2024-04-24T22:41:01Z | |
| date copyright | 1/29/2024 12:00:00 AM | |
| date issued | 2024 | |
| identifier issn | 1050-0472 | |
| identifier other | md_146_5_051403.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4295678 | |
| description abstract | Throughout the mechanical design process, designers, the majority of whom are men, often fail to consider the needs of women, resulting in consequences ranging from inconvenience to increased risk of serious injury or death. Although these biases are well studied in other fields of research, the mechanical design field lacks formal investigation into this phenomenon. In this study, engineering students (n = 301) took a survey in which they read a Persona describing a student makerspace user and a Walkthrough describing the user’s interaction with the makerspace while completing a project. During the Walkthrough, the user encountered various obstacles or Pain Points. Participants were asked to recall and evaluate the Pain Points that the user encountered and then evaluated their perceptions of the makerspace and user. The independent variables under investigation were the gender of the user Persona (woman, gender-neutral, or man), the Walkthrough room case (crafting or woodworking makerspace), and the modality of the Persona and Walkthrough (text- or audio-based). Results showed that participants from the Text-based modality were better able to recall Pain Points compared to participants from the Audio-based modality. Pain Points were assessed as more severe when they impacted women users, potentially stemming from protective paternalism. In addition to finding that the gender of a user impacted the way a task environment was perceived, results confirmed the presence of androcentrism, or “default man” assumptions, in the way designers view end users of unknown gender. Promisingly, providing user Persona information in an audio modality significantly reduced this bias compared to text-based modalities, indicating that providing richer detail in user personas has the capability to reduce gender bias in designers. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Thinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User Needs | |
| type | Journal Paper | |
| journal volume | 146 | |
| journal issue | 5 | |
| journal title | Journal of Mechanical Design | |
| identifier doi | 10.1115/1.4064263 | |
| journal fristpage | 51403-1 | |
| journal lastpage | 51403-10 | |
| page | 10 | |
| tree | Journal of Mechanical Design:;2024:;volume( 146 ):;issue: 005 | |
| contenttype | Fulltext |