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    Thinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User Needs

    Source: Journal of Mechanical Design:;2024:;volume( 146 ):;issue: 005::page 51403-1
    Author:
    Schauer, Anastasia M.
    ,
    Schaufel, Hunter
    ,
    Nunn, Margaret
    ,
    Kohls, Noah D.
    ,
    Fu, Katherine
    DOI: 10.1115/1.4064263
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Throughout the mechanical design process, designers, the majority of whom are men, often fail to consider the needs of women, resulting in consequences ranging from inconvenience to increased risk of serious injury or death. Although these biases are well studied in other fields of research, the mechanical design field lacks formal investigation into this phenomenon. In this study, engineering students (n = 301) took a survey in which they read a Persona describing a student makerspace user and a Walkthrough describing the user’s interaction with the makerspace while completing a project. During the Walkthrough, the user encountered various obstacles or Pain Points. Participants were asked to recall and evaluate the Pain Points that the user encountered and then evaluated their perceptions of the makerspace and user. The independent variables under investigation were the gender of the user Persona (woman, gender-neutral, or man), the Walkthrough room case (crafting or woodworking makerspace), and the modality of the Persona and Walkthrough (text- or audio-based). Results showed that participants from the Text-based modality were better able to recall Pain Points compared to participants from the Audio-based modality. Pain Points were assessed as more severe when they impacted women users, potentially stemming from protective paternalism. In addition to finding that the gender of a user impacted the way a task environment was perceived, results confirmed the presence of androcentrism, or “default man” assumptions, in the way designers view end users of unknown gender. Promisingly, providing user Persona information in an audio modality significantly reduced this bias compared to text-based modalities, indicating that providing richer detail in user personas has the capability to reduce gender bias in designers.
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      Thinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User Needs

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    contributor authorSchauer, Anastasia M.
    contributor authorSchaufel, Hunter
    contributor authorNunn, Margaret
    contributor authorKohls, Noah D.
    contributor authorFu, Katherine
    date accessioned2024-04-24T22:41:01Z
    date available2024-04-24T22:41:01Z
    date copyright1/29/2024 12:00:00 AM
    date issued2024
    identifier issn1050-0472
    identifier othermd_146_5_051403.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295678
    description abstractThroughout the mechanical design process, designers, the majority of whom are men, often fail to consider the needs of women, resulting in consequences ranging from inconvenience to increased risk of serious injury or death. Although these biases are well studied in other fields of research, the mechanical design field lacks formal investigation into this phenomenon. In this study, engineering students (n = 301) took a survey in which they read a Persona describing a student makerspace user and a Walkthrough describing the user’s interaction with the makerspace while completing a project. During the Walkthrough, the user encountered various obstacles or Pain Points. Participants were asked to recall and evaluate the Pain Points that the user encountered and then evaluated their perceptions of the makerspace and user. The independent variables under investigation were the gender of the user Persona (woman, gender-neutral, or man), the Walkthrough room case (crafting or woodworking makerspace), and the modality of the Persona and Walkthrough (text- or audio-based). Results showed that participants from the Text-based modality were better able to recall Pain Points compared to participants from the Audio-based modality. Pain Points were assessed as more severe when they impacted women users, potentially stemming from protective paternalism. In addition to finding that the gender of a user impacted the way a task environment was perceived, results confirmed the presence of androcentrism, or “default man” assumptions, in the way designers view end users of unknown gender. Promisingly, providing user Persona information in an audio modality significantly reduced this bias compared to text-based modalities, indicating that providing richer detail in user personas has the capability to reduce gender bias in designers.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleThinking Beyond the Default User: The Impact of Gender, Stereotypes, and Modality on Interpretation of User Needs
    typeJournal Paper
    journal volume146
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4064263
    journal fristpage51403-1
    journal lastpage51403-10
    page10
    treeJournal of Mechanical Design:;2024:;volume( 146 ):;issue: 005
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian