contributor author | Zhang, Runming | |
contributor author | Chen, Xuechao | |
contributor author | Zhang, Yu | |
contributor author | Yu, Zhangguo | |
contributor author | Huang, Qiang | |
date accessioned | 2024-04-24T22:37:07Z | |
date available | 2024-04-24T22:37:07Z | |
date copyright | 3/29/2024 12:00:00 AM | |
date issued | 2024 | |
identifier issn | 1942-4302 | |
identifier other | jmr_16_12_124501.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4295545 | |
description abstract | Rejecting impact force by adjusting footsteps during walking is crucial for a humanoid robot in an interactive environment. This paper proposes an optimal footstep regulation trigger for an analytic footstep regulation algorithm in the singular-linear-quadratic-preview walking controller framework. The trigger avoids regulating the footstep in every cycle to reduce the computational cost. Moreover, adjusting the footstep at the optimal trigger time achieves lower regulation cost than before and after the optimal trigger time. Before implementing the optimal trigger, we propose a method to identify the impact force occurrence based on the feedback acceleration and zero moment point. After that, a determining function about system states is calculated over time. According to the analysis, the regulation cost meets the minimum when the value of the determining function is null. The moment is taken as the optimal trigger time. The method is demonstrated by experiments with multiple directions of impact forces. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Impact Disturbance Rejection for a Humanoid Robot With Optimal Footstep Regulation Trigger | |
type | Journal Paper | |
journal volume | 16 | |
journal issue | 12 | |
journal title | Journal of Mechanisms and Robotics | |
identifier doi | 10.1115/1.4065024 | |
journal fristpage | 124501-1 | |
journal lastpage | 124501-8 | |
page | 8 | |
tree | Journal of Mechanisms and Robotics:;2024:;volume( 016 ):;issue: 012 | |
contenttype | Fulltext | |