Cellular Chaos: Statistically Self-Similar Structures Based on Chaos GameSource: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 005::page 51003-1DOI: 10.1115/1.4063987Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: We present a novel methodology to generate mechanical structures based on fractal geometry using the chaos game, which generates self-similar point-sets within a polygon. Using the Voronoi decomposition of these points, we are able to generate groups of self-similar structures that can be related back to their chaos game parameters, namely, the polygonal domain, fractional distance, and number of samples. Our approach explores the use of forward design of generative structures, which in some cases can be easier to use for designing than inverse generative design techniques. To this end, the central hypothesis of our work is that structures generated using the chaos game can generate families of self-similar structures that, while not identical, exhibit similar mechanical behavior in a statistical sense. We present a systematic study of these self-similar structures through modal analysis and tensile loading and demonstrate a preliminary confirmation of our hypothesis.
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contributor author | Hill, Noah | |
contributor author | Ebert, Matt | |
contributor author | Maurice, Mena | |
contributor author | Krishnamurthy, Vinayak | |
date accessioned | 2024-04-24T22:32:58Z | |
date available | 2024-04-24T22:32:58Z | |
date copyright | 12/15/2023 12:00:00 AM | |
date issued | 2023 | |
identifier issn | 1530-9827 | |
identifier other | jcise_24_5_051003.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4295427 | |
description abstract | We present a novel methodology to generate mechanical structures based on fractal geometry using the chaos game, which generates self-similar point-sets within a polygon. Using the Voronoi decomposition of these points, we are able to generate groups of self-similar structures that can be related back to their chaos game parameters, namely, the polygonal domain, fractional distance, and number of samples. Our approach explores the use of forward design of generative structures, which in some cases can be easier to use for designing than inverse generative design techniques. To this end, the central hypothesis of our work is that structures generated using the chaos game can generate families of self-similar structures that, while not identical, exhibit similar mechanical behavior in a statistical sense. We present a systematic study of these self-similar structures through modal analysis and tensile loading and demonstrate a preliminary confirmation of our hypothesis. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Cellular Chaos: Statistically Self-Similar Structures Based on Chaos Game | |
type | Journal Paper | |
journal volume | 24 | |
journal issue | 5 | |
journal title | Journal of Computing and Information Science in Engineering | |
identifier doi | 10.1115/1.4063987 | |
journal fristpage | 51003-1 | |
journal lastpage | 51003-12 | |
page | 12 | |
tree | Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 005 | |
contenttype | Fulltext |