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    Cellular Chaos: Statistically Self-Similar Structures Based on Chaos Game

    Source: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 005::page 51003-1
    Author:
    Hill, Noah
    ,
    Ebert, Matt
    ,
    Maurice, Mena
    ,
    Krishnamurthy, Vinayak
    DOI: 10.1115/1.4063987
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We present a novel methodology to generate mechanical structures based on fractal geometry using the chaos game, which generates self-similar point-sets within a polygon. Using the Voronoi decomposition of these points, we are able to generate groups of self-similar structures that can be related back to their chaos game parameters, namely, the polygonal domain, fractional distance, and number of samples. Our approach explores the use of forward design of generative structures, which in some cases can be easier to use for designing than inverse generative design techniques. To this end, the central hypothesis of our work is that structures generated using the chaos game can generate families of self-similar structures that, while not identical, exhibit similar mechanical behavior in a statistical sense. We present a systematic study of these self-similar structures through modal analysis and tensile loading and demonstrate a preliminary confirmation of our hypothesis.
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      Cellular Chaos: Statistically Self-Similar Structures Based on Chaos Game

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4295427
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    contributor authorHill, Noah
    contributor authorEbert, Matt
    contributor authorMaurice, Mena
    contributor authorKrishnamurthy, Vinayak
    date accessioned2024-04-24T22:32:58Z
    date available2024-04-24T22:32:58Z
    date copyright12/15/2023 12:00:00 AM
    date issued2023
    identifier issn1530-9827
    identifier otherjcise_24_5_051003.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295427
    description abstractWe present a novel methodology to generate mechanical structures based on fractal geometry using the chaos game, which generates self-similar point-sets within a polygon. Using the Voronoi decomposition of these points, we are able to generate groups of self-similar structures that can be related back to their chaos game parameters, namely, the polygonal domain, fractional distance, and number of samples. Our approach explores the use of forward design of generative structures, which in some cases can be easier to use for designing than inverse generative design techniques. To this end, the central hypothesis of our work is that structures generated using the chaos game can generate families of self-similar structures that, while not identical, exhibit similar mechanical behavior in a statistical sense. We present a systematic study of these self-similar structures through modal analysis and tensile loading and demonstrate a preliminary confirmation of our hypothesis.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleCellular Chaos: Statistically Self-Similar Structures Based on Chaos Game
    typeJournal Paper
    journal volume24
    journal issue5
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4063987
    journal fristpage51003-1
    journal lastpage51003-12
    page12
    treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 005
    contenttypeFulltext
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