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    ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications

    Source: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003::page 31007-1
    Author:
    Wu, Meng-Han
    ,
    Ipsita, Ananya
    ,
    Huang, Gaoping
    ,
    Ramani, Karthik
    ,
    Quinn, Alex
    DOI: 10.1115/1.4063558
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Prototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.
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      ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4295414
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    contributor authorWu, Meng-Han
    contributor authorIpsita, Ananya
    contributor authorHuang, Gaoping
    contributor authorRamani, Karthik
    contributor authorQuinn, Alex
    date accessioned2024-04-24T22:32:34Z
    date available2024-04-24T22:32:34Z
    date copyright10/19/2023 12:00:00 AM
    date issued2023
    identifier issn1530-9827
    identifier otherjcise_24_3_031007.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295414
    description abstractPrototyping use cases for augmented reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to identify the goal-oriented interactions and map the associations between those interactions in a spatio-temporal context. Pertaining to the multiple scenarios that may result from the mapping, and the embodied nature of the interaction components, recent AR prototyping methods lack the support to adequately capture and communicate the intent of designers and stakeholders during this process. We present ImpersonatAR, a mobile-device-based prototyping tool that utilizes embodied demonstrations in the augmented environment to support prototyping and evaluation of multi-scenario AR use cases. The approach uses: (1) capturing events or steps in the form of embodied demonstrations using avatars and 3D animations, (2) organizing events and steps to compose multi-scenario experience, and finally (3) allowing stakeholders to explore the scenarios through interactive role-play with the prototypes. We conducted a user study with ten participants to prototype use cases using ImpersonatAR from two different AR application features. Results validated that ImpersonatAR promotes exploration and evaluation of diverse design possibilities of multi-scenario AR use cases through embodied representations of the different scenarios.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications
    typeJournal Paper
    journal volume24
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4063558
    journal fristpage31007-1
    journal lastpage31007-15
    page15
    treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian