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    A Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems

    Source: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003::page 31003-1
    Author:
    Yang, Wenhao
    ,
    Zhang, Yunbo
    DOI: 10.1115/1.4063350
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Augmented reality (AR) enhances the user’s perception of the real environment by superimposing virtual images generated by computers. These virtual images provide additional visual information that complements the real-world view. AR systems are rapidly gaining popularity in various manufacturing fields such as training, maintenance, assembly, and robot programming. In some AR applications, it is crucial for the invisible virtual environment to be precisely aligned with the physical environment to ensure that human users can accurately perceive the virtual augmentation in conjunction with their real surroundings. The process of achieving this accurate alignment is known as calibration. During some robotics applications using AR, we observed instances of misalignment in the visual representation within the designated workspace. This misalignment can potentially impact the accuracy of the robot’s operations during the task. Based on the previous research on AR-assisted robot programming systems, this work investigates the sources of misalignment errors and presents a simple and efficient calibration procedure to reduce the misalignment accuracy in general video see-through AR systems. To accurately superimpose virtual information onto the real environment, it is necessary to identify the sources and propagation of errors. In this work, we outline the linear transformation and projection of each point from the virtual world space to the virtual screen coordinates. An offline calibration method is introduced to determine the offset matrix from the head-mounted display (HMD) to the camera, and experiments are conducted to validate the improvement achieved through the calibration process.
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      A Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4295410
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    contributor authorYang, Wenhao
    contributor authorZhang, Yunbo
    date accessioned2024-04-24T22:32:25Z
    date available2024-04-24T22:32:25Z
    date copyright10/9/2023 12:00:00 AM
    date issued2023
    identifier issn1530-9827
    identifier otherjcise_24_3_031003.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295410
    description abstractAugmented reality (AR) enhances the user’s perception of the real environment by superimposing virtual images generated by computers. These virtual images provide additional visual information that complements the real-world view. AR systems are rapidly gaining popularity in various manufacturing fields such as training, maintenance, assembly, and robot programming. In some AR applications, it is crucial for the invisible virtual environment to be precisely aligned with the physical environment to ensure that human users can accurately perceive the virtual augmentation in conjunction with their real surroundings. The process of achieving this accurate alignment is known as calibration. During some robotics applications using AR, we observed instances of misalignment in the visual representation within the designated workspace. This misalignment can potentially impact the accuracy of the robot’s operations during the task. Based on the previous research on AR-assisted robot programming systems, this work investigates the sources of misalignment errors and presents a simple and efficient calibration procedure to reduce the misalignment accuracy in general video see-through AR systems. To accurately superimpose virtual information onto the real environment, it is necessary to identify the sources and propagation of errors. In this work, we outline the linear transformation and projection of each point from the virtual world space to the virtual screen coordinates. An offline calibration method is introduced to determine the offset matrix from the head-mounted display (HMD) to the camera, and experiments are conducted to validate the improvement achieved through the calibration process.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems
    typeJournal Paper
    journal volume24
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4063350
    journal fristpage31003-1
    journal lastpage31003-16
    page16
    treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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