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    Pointing Tasks Using Spatial Audio on Smartphones for People With Vision Impairments

    Source: Journal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 002::page 21011-1
    Author:
    Raina, Abhijeet Singh
    ,
    Mohanty, Ronak R.
    ,
    Bhuvanesh, Abhirath
    ,
    J, Divya Prabha
    ,
    Swaminathan, Manohar
    ,
    Krishnamurthy, Vinayak R.
    DOI: 10.1115/1.4062426
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We present an experimental investigation of spatial audio feedback using smartphones to support direction localization in pointing tasks for people with visual impairments (PVIs). We do this using a mobile game based on a bow-and-arrow metaphor. Our game provides a combination of spatial and non-spatial (sound beacon) audio to help the user locate the direction of the target. Our experiments with sighted, sighted-blindfolded, and visually impaired users show that (a) the efficacy of spatial audio is relatively higher for PVIs than for blindfolded sighted users during the initial reaction time for direction localization, (b) the general behavior between PVIs and blindfolded individuals is statistically similar, and (c) the lack of spatial audio significantly reduces the localization performance even in sighted-blindfolded users. Based on our findings, we discuss the system and interaction design implications for making future mobile-based spatial interactions accessible to PVIs.
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      Pointing Tasks Using Spatial Audio on Smartphones for People With Vision Impairments

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/4295403
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    • Journal of Computing and Information Science in Engineering

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    contributor authorRaina, Abhijeet Singh
    contributor authorMohanty, Ronak R.
    contributor authorBhuvanesh, Abhirath
    contributor authorJ, Divya Prabha
    contributor authorSwaminathan, Manohar
    contributor authorKrishnamurthy, Vinayak R.
    date accessioned2024-04-24T22:32:13Z
    date available2024-04-24T22:32:13Z
    date copyright10/27/2023 12:00:00 AM
    date issued2023
    identifier issn1530-9827
    identifier otherjcise_24_2_021011.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4295403
    description abstractWe present an experimental investigation of spatial audio feedback using smartphones to support direction localization in pointing tasks for people with visual impairments (PVIs). We do this using a mobile game based on a bow-and-arrow metaphor. Our game provides a combination of spatial and non-spatial (sound beacon) audio to help the user locate the direction of the target. Our experiments with sighted, sighted-blindfolded, and visually impaired users show that (a) the efficacy of spatial audio is relatively higher for PVIs than for blindfolded sighted users during the initial reaction time for direction localization, (b) the general behavior between PVIs and blindfolded individuals is statistically similar, and (c) the lack of spatial audio significantly reduces the localization performance even in sighted-blindfolded users. Based on our findings, we discuss the system and interaction design implications for making future mobile-based spatial interactions accessible to PVIs.
    publisherThe American Society of Mechanical Engineers (ASME)
    titlePointing Tasks Using Spatial Audio on Smartphones for People With Vision Impairments
    typeJournal Paper
    journal volume24
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4062426
    journal fristpage21011-1
    journal lastpage21011-10
    page10
    treeJournal of Computing and Information Science in Engineering:;2023:;volume( 024 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian