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    The Influence of Hand Tracking and Haptic Feedback for Virtual Prototype Evaluation in the Product Design Process

    Source: Journal of Mechanical Design:;2022:;volume( 145 ):;issue: 004::page 41403-1
    Author:
    Palacios-Ibáñez, Almudena
    ,
    Alonso-García, María
    ,
    Contero, Manuel
    ,
    Camba, Jorge D.
    DOI: 10.1115/1.4055952
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Product evaluation throughout the design process is a fundamental task for product success, which also helps to reduce design-related costs. Physical prototyping is a common method to assess design alternatives, but often requires significant amounts of time and money. Extended reality (XR) technologies are changing how products are presented to the user, making virtual prototyping an effective tool for product evaluation. However, it is generally assumed that our perceptual and emotional responses to a product viewed in an XR modality are comparable to those elicited by the physical product. This paper reports the results of a study where a group of participants evaluated three designs of a product (i.e., umbrella stands) when viewed in a real setting, virtual reality (VR), and VR with passive haptics. Our goal was to observe the influence of visual media in product perception, and how the use of a complementary item (i.e., a physical umbrella) for interaction as well as user design expertise influence product assessment. Results show that the Jordan’s psycho-pleasure category of assessment was the most affected by the presentation medium, whereas the ideo-pleasure category was the only category not influenced by the medium. We also highlight that the use of VR with passive haptics could be an effective tool for product evaluation, as illustrated by the study of umbrella stands and young consumers. Our study also shows that the user’s background does not influence the level of confidence in their responses, but it can influence the assessment of certain product features. Finally, the use of a complementary item for interaction may have a significant effect on product perception.
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      The Influence of Hand Tracking and Haptic Feedback for Virtual Prototype Evaluation in the Product Design Process

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    contributor authorPalacios-Ibáñez, Almudena
    contributor authorAlonso-García, María
    contributor authorContero, Manuel
    contributor authorCamba, Jorge D.
    date accessioned2023-11-29T19:29:49Z
    date available2023-11-29T19:29:49Z
    date copyright12/9/2022 12:00:00 AM
    date issued12/9/2022 12:00:00 AM
    date issued2022-12-09
    identifier issn1050-0472
    identifier othermd_145_4_041403.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4294808
    description abstractProduct evaluation throughout the design process is a fundamental task for product success, which also helps to reduce design-related costs. Physical prototyping is a common method to assess design alternatives, but often requires significant amounts of time and money. Extended reality (XR) technologies are changing how products are presented to the user, making virtual prototyping an effective tool for product evaluation. However, it is generally assumed that our perceptual and emotional responses to a product viewed in an XR modality are comparable to those elicited by the physical product. This paper reports the results of a study where a group of participants evaluated three designs of a product (i.e., umbrella stands) when viewed in a real setting, virtual reality (VR), and VR with passive haptics. Our goal was to observe the influence of visual media in product perception, and how the use of a complementary item (i.e., a physical umbrella) for interaction as well as user design expertise influence product assessment. Results show that the Jordan’s psycho-pleasure category of assessment was the most affected by the presentation medium, whereas the ideo-pleasure category was the only category not influenced by the medium. We also highlight that the use of VR with passive haptics could be an effective tool for product evaluation, as illustrated by the study of umbrella stands and young consumers. Our study also shows that the user’s background does not influence the level of confidence in their responses, but it can influence the assessment of certain product features. Finally, the use of a complementary item for interaction may have a significant effect on product perception.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleThe Influence of Hand Tracking and Haptic Feedback for Virtual Prototype Evaluation in the Product Design Process
    typeJournal Paper
    journal volume145
    journal issue4
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4055952
    journal fristpage41403-1
    journal lastpage41403-15
    page15
    treeJournal of Mechanical Design:;2022:;volume( 145 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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