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    Using Augmented Reality to Simulate Authentic Learning Building Assessment and Construction Experiences

    Source: Journal of Architectural Engineering:;2023:;Volume ( 029 ):;issue: 003::page 04023023-1
    Author:
    Kieren H. McCord
    ,
    Steven K. Ayer
    ,
    Wei Wu
    ,
    Logan A. Perry
    ,
    Jeremi S. London
    ,
    Jacob Kopitske
    DOI: 10.1061/JAEIED.AEENG-1531
    Publisher: ASCE
    Abstract: As educators in Architecture, Engineering, and Construction (AEC) domains seek to better prepare graduates for industry, providing authentic, hands-on design and construction experiences has been found to be one of the most effective ways of achieving the goal of educators. However, providing access to these experiences is costly, time-consuming, and resource-intensive, which limit access for most students. To explore a cost-effective alternative to hands-on AEC learning, augmented reality (AR) is considered as a simulation of authentic learning in these domains. In this study, a full-scale building redesign and construction experience is presented, in which students virtually perform design analysis, planning, and construction of renovations to an existing structure in an AR environment. As students participate in the simulation, they reflect on their process and the realism of the experience. Student behaviors and perceptions are analyzed to determine where the experience showed evidence of authentic learning characteristics and where the experience differs from traditional authentic learning. Ultimately, the results indicate strong evidence that this AR-enabled design and construction experience promotes higher-level thinking, with mixed results on which components of the experience felt realistic or unrealistic. These findings suggest that, with informed and intentional use, AR has a high potential to simulate authentic learning and achieve high-value, evidence-based learning outcomes. Educators may find these results useful in adopting AR as a tool for simulating authentic learning in AEC or other fields in which true authentic environments are not readily available.
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      Using Augmented Reality to Simulate Authentic Learning Building Assessment and Construction Experiences

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4293298
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    contributor authorKieren H. McCord
    contributor authorSteven K. Ayer
    contributor authorWei Wu
    contributor authorLogan A. Perry
    contributor authorJeremi S. London
    contributor authorJacob Kopitske
    date accessioned2023-11-27T23:06:52Z
    date available2023-11-27T23:06:52Z
    date issued9/1/2023 12:00:00 AM
    date issued2023-09-01
    identifier otherJAEIED.AEENG-1531.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4293298
    description abstractAs educators in Architecture, Engineering, and Construction (AEC) domains seek to better prepare graduates for industry, providing authentic, hands-on design and construction experiences has been found to be one of the most effective ways of achieving the goal of educators. However, providing access to these experiences is costly, time-consuming, and resource-intensive, which limit access for most students. To explore a cost-effective alternative to hands-on AEC learning, augmented reality (AR) is considered as a simulation of authentic learning in these domains. In this study, a full-scale building redesign and construction experience is presented, in which students virtually perform design analysis, planning, and construction of renovations to an existing structure in an AR environment. As students participate in the simulation, they reflect on their process and the realism of the experience. Student behaviors and perceptions are analyzed to determine where the experience showed evidence of authentic learning characteristics and where the experience differs from traditional authentic learning. Ultimately, the results indicate strong evidence that this AR-enabled design and construction experience promotes higher-level thinking, with mixed results on which components of the experience felt realistic or unrealistic. These findings suggest that, with informed and intentional use, AR has a high potential to simulate authentic learning and achieve high-value, evidence-based learning outcomes. Educators may find these results useful in adopting AR as a tool for simulating authentic learning in AEC or other fields in which true authentic environments are not readily available.
    publisherASCE
    titleUsing Augmented Reality to Simulate Authentic Learning Building Assessment and Construction Experiences
    typeJournal Article
    journal volume29
    journal issue3
    journal titleJournal of Architectural Engineering
    identifier doi10.1061/JAEIED.AEENG-1531
    journal fristpage04023023-1
    journal lastpage04023023-14
    page14
    treeJournal of Architectural Engineering:;2023:;Volume ( 029 ):;issue: 003
    contenttypeFulltext
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