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contributor authorKieren H. McCord
contributor authorSteven K. Ayer
contributor authorWei Wu
contributor authorLogan A. Perry
contributor authorJeremi S. London
contributor authorJacob Kopitske
date accessioned2023-11-27T23:06:52Z
date available2023-11-27T23:06:52Z
date issued9/1/2023 12:00:00 AM
date issued2023-09-01
identifier otherJAEIED.AEENG-1531.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4293298
description abstractAs educators in Architecture, Engineering, and Construction (AEC) domains seek to better prepare graduates for industry, providing authentic, hands-on design and construction experiences has been found to be one of the most effective ways of achieving the goal of educators. However, providing access to these experiences is costly, time-consuming, and resource-intensive, which limit access for most students. To explore a cost-effective alternative to hands-on AEC learning, augmented reality (AR) is considered as a simulation of authentic learning in these domains. In this study, a full-scale building redesign and construction experience is presented, in which students virtually perform design analysis, planning, and construction of renovations to an existing structure in an AR environment. As students participate in the simulation, they reflect on their process and the realism of the experience. Student behaviors and perceptions are analyzed to determine where the experience showed evidence of authentic learning characteristics and where the experience differs from traditional authentic learning. Ultimately, the results indicate strong evidence that this AR-enabled design and construction experience promotes higher-level thinking, with mixed results on which components of the experience felt realistic or unrealistic. These findings suggest that, with informed and intentional use, AR has a high potential to simulate authentic learning and achieve high-value, evidence-based learning outcomes. Educators may find these results useful in adopting AR as a tool for simulating authentic learning in AEC or other fields in which true authentic environments are not readily available.
publisherASCE
titleUsing Augmented Reality to Simulate Authentic Learning Building Assessment and Construction Experiences
typeJournal Article
journal volume29
journal issue3
journal titleJournal of Architectural Engineering
identifier doi10.1061/JAEIED.AEENG-1531
journal fristpage04023023-1
journal lastpage04023023-14
page14
treeJournal of Architectural Engineering:;2023:;Volume ( 029 ):;issue: 003
contenttypeFulltext


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