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contributor authorChaudhari, Ashish M.
contributor authorSelva, Daniel
date accessioned2023-08-16T18:43:21Z
date available2023-08-16T18:43:21Z
date copyright1/10/2023 12:00:00 AM
date issued2023
identifier issn1050-0472
identifier othermd_145_5_051403.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4292383
description abstractDeep generative models have shown significant promise in improving performance in design space exploration. But there is limited understanding of their interpretability, a necessity when model explanations are desired and problems are ill-defined. Interpretability involves learning design features behind design performance, called designer learning. This study explores human–machine collaboration’s effects on designer learning and design performance. We conduct an experiment (N = 42) designing mechanical metamaterials using a conditional variational autoencoder. The independent variables are: (i) the level of automation of design synthesis, e.g., manual (where the user manually manipulates design variables), manual feature-based (where the user manipulates the weights of the features learned by the encoder), and semi-automated feature-based (where the agent generates a local design based on a start design and user-selected step size); and (ii) feature semanticity, e.g., meaningful versus abstract features. We assess feature-specific learning using item response theory and design performance using utopia distance and hypervolume improvement. The results suggest that design performance depends on the subjects’ feature-specific knowledge, emphasizing the precursory role of learning. The semi-automated synthesis locally improves the utopia distance. Still, it does not result in higher global hypervolume improvement compared to manual design synthesis and reduced designer learning compared to manual feature-based synthesis. The subjects learn semantic features better than abstract features only when design performance is sensitive to them. Potential cognitive constructs influencing learning in human–machine collaborative settings are discussed, such as cognitive load and recognition heuristics.
publisherThe American Society of Mechanical Engineers (ASME)
titleEvaluating Designer Learning and Performance in Interactive Deep Generative Design
typeJournal Paper
journal volume145
journal issue5
journal titleJournal of Mechanical Design
identifier doi10.1115/1.4056374
journal fristpage51403-1
journal lastpage51403-12
page12
treeJournal of Mechanical Design:;2023:;volume( 145 ):;issue: 005
contenttypeFulltext


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