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    Integration of Dynamic Models and Virtual Reality for the Training of Steam Generator Operators

    Source: Journal of Energy Resources Technology:;2023:;volume( 145 ):;issue: 006::page 61701-1
    Author:
    Mantelli, Luca
    ,
    Ferrando, Marco
    ,
    Traverso, Alberto
    ,
    Giannini, Franca
    ,
    Lupinetti, Katia
    ,
    Monti, Marina
    ,
    Anastasi, Sara
    ,
    Augugliaro, Giuseppe
    ,
    Monica, Luigi
    DOI: 10.1115/1.4056561
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The goal of the PITSTOP (Immersive platform for structured operator training) project is to overcome the limits of traditional workplace training on dangerous systems and reduce the related risks, using an innovative integration of engineering simulation models and virtual reality (VR) tools. This article specifically presents the first VR platform for training on small-scale industrial steam generators, representative of a vast class of hazardous industrial equipment. The dynamic model of the steam generator was developed in matlab-simulink using a mixed physics-based and data-driven approach. The generator model includes the main engineering components, actuators and measuring equipment, as well as control logic and emergency procedures. It can simulate normal operations and emergency situations. The model was calibrated using experimental data collected from the real system at various operating conditions to align simulated performance with the real behavior. The VR environment was developed in Unity, a graphics engine widely adopted by the videogame industry, using three-dimensional computer-aided design models of the steam generator and its surroundings. The user can access this immersive system wearing an HTC Vive headset. Unlike most existing training systems, learners can interact with the actuators using bare hands gestures, without controllers, making the experience intuitive and easily accessible. By connecting the dynamic model with the VR environment, the user's interactions are directly provided to the steam generator model, which in turn directly outputs the steam generator response to the VR environment, providing audio and visual feedback to the user, as if they were actually acting on the real generator. The results from this study could boost the further development of training platforms to safely train operators and certify their competence.
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      Integration of Dynamic Models and Virtual Reality for the Training of Steam Generator Operators

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    contributor authorMantelli, Luca
    contributor authorFerrando, Marco
    contributor authorTraverso, Alberto
    contributor authorGiannini, Franca
    contributor authorLupinetti, Katia
    contributor authorMonti, Marina
    contributor authorAnastasi, Sara
    contributor authorAugugliaro, Giuseppe
    contributor authorMonica, Luigi
    date accessioned2023-08-16T18:34:18Z
    date available2023-08-16T18:34:18Z
    date copyright1/24/2023 12:00:00 AM
    date issued2023
    identifier issn0195-0738
    identifier otherjert_145_6_061701.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4292153
    description abstractThe goal of the PITSTOP (Immersive platform for structured operator training) project is to overcome the limits of traditional workplace training on dangerous systems and reduce the related risks, using an innovative integration of engineering simulation models and virtual reality (VR) tools. This article specifically presents the first VR platform for training on small-scale industrial steam generators, representative of a vast class of hazardous industrial equipment. The dynamic model of the steam generator was developed in matlab-simulink using a mixed physics-based and data-driven approach. The generator model includes the main engineering components, actuators and measuring equipment, as well as control logic and emergency procedures. It can simulate normal operations and emergency situations. The model was calibrated using experimental data collected from the real system at various operating conditions to align simulated performance with the real behavior. The VR environment was developed in Unity, a graphics engine widely adopted by the videogame industry, using three-dimensional computer-aided design models of the steam generator and its surroundings. The user can access this immersive system wearing an HTC Vive headset. Unlike most existing training systems, learners can interact with the actuators using bare hands gestures, without controllers, making the experience intuitive and easily accessible. By connecting the dynamic model with the VR environment, the user's interactions are directly provided to the steam generator model, which in turn directly outputs the steam generator response to the VR environment, providing audio and visual feedback to the user, as if they were actually acting on the real generator. The results from this study could boost the further development of training platforms to safely train operators and certify their competence.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleIntegration of Dynamic Models and Virtual Reality for the Training of Steam Generator Operators
    typeJournal Paper
    journal volume145
    journal issue6
    journal titleJournal of Energy Resources Technology
    identifier doi10.1115/1.4056561
    journal fristpage61701-1
    journal lastpage61701-11
    page11
    treeJournal of Energy Resources Technology:;2023:;volume( 145 ):;issue: 006
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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