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    Real-Time Simulation of Ground Vehicles on Deformable Terrain

    Source: Journal of Computational and Nonlinear Dynamics:;2023:;volume( 018 ):;issue: 008::page 81007-1
    Author:
    Serban, Radu
    ,
    Taves, Jay
    ,
    Zhou, Zhenhao
    DOI: 10.1115/1.4056851
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Sophisticated modeling and simulation, based on rigid and flexible multibody dynamics, are nowadays a standard procedure in the design and analysis of vehicle systems and are widely adopted for on-road driving. Off-road driving for both terrestrial wheeled and tracked vehicles, as well as wheeled and legged robots and rovers for extra-terrestrial exploration pose additional modeling and simulation challenges, a primary one being that of the vehicle–terrain interaction, modeling of deformable terrain, and terramechanics in general. Techniques for modeling deformable terrain span an entire range varying in complexity, representation accuracy, and ensuing computational effort. While formulations such as fully resolved granular dynamics, continuum representation of granular material, or finite element can provide a high level of accuracy, they do so at a significant cost, even when the implementation leverages parallel computing and/or hardware accelerators. Real-time or faster than real-time terramechanics is a highly desired capability (in applications such as training of autonomous vehicles and robotic systems) or critical capability (in applications such as human-in-the-loop or hardware-in-the-loop). We present a real-time capable deformable soil implementation, extended from the soil contact model (SCM) developed at the German Aerospace Center which in turn can be viewed as a generalization of the Bekker-Wong and Janosi-Hanamoto semi-empirical models for soil interaction with arbitrary three-dimensional shapes and arbitrary contact patches. This SCM implementation is available, alongside more computationally intensive deformable soil representations, in the open-source multiphysics package Chrono. We describe the overall implementation and the features of the Chrono SCM model, the efficient underlying data structures, the current multicore parallelization aspects, and its scalability properties for concurrent simulation of multiple vehicles on deformable terrain.
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      Real-Time Simulation of Ground Vehicles on Deformable Terrain

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    contributor authorSerban, Radu
    contributor authorTaves, Jay
    contributor authorZhou, Zhenhao
    date accessioned2023-08-16T18:13:42Z
    date available2023-08-16T18:13:42Z
    date copyright5/4/2023 12:00:00 AM
    date issued2023
    identifier issn1555-1415
    identifier othercnd_018_08_081007.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4291663
    description abstractSophisticated modeling and simulation, based on rigid and flexible multibody dynamics, are nowadays a standard procedure in the design and analysis of vehicle systems and are widely adopted for on-road driving. Off-road driving for both terrestrial wheeled and tracked vehicles, as well as wheeled and legged robots and rovers for extra-terrestrial exploration pose additional modeling and simulation challenges, a primary one being that of the vehicle–terrain interaction, modeling of deformable terrain, and terramechanics in general. Techniques for modeling deformable terrain span an entire range varying in complexity, representation accuracy, and ensuing computational effort. While formulations such as fully resolved granular dynamics, continuum representation of granular material, or finite element can provide a high level of accuracy, they do so at a significant cost, even when the implementation leverages parallel computing and/or hardware accelerators. Real-time or faster than real-time terramechanics is a highly desired capability (in applications such as training of autonomous vehicles and robotic systems) or critical capability (in applications such as human-in-the-loop or hardware-in-the-loop). We present a real-time capable deformable soil implementation, extended from the soil contact model (SCM) developed at the German Aerospace Center which in turn can be viewed as a generalization of the Bekker-Wong and Janosi-Hanamoto semi-empirical models for soil interaction with arbitrary three-dimensional shapes and arbitrary contact patches. This SCM implementation is available, alongside more computationally intensive deformable soil representations, in the open-source multiphysics package Chrono. We describe the overall implementation and the features of the Chrono SCM model, the efficient underlying data structures, the current multicore parallelization aspects, and its scalability properties for concurrent simulation of multiple vehicles on deformable terrain.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleReal-Time Simulation of Ground Vehicles on Deformable Terrain
    typeJournal Paper
    journal volume18
    journal issue8
    journal titleJournal of Computational and Nonlinear Dynamics
    identifier doi10.1115/1.4056851
    journal fristpage81007-1
    journal lastpage81007-8
    page8
    treeJournal of Computational and Nonlinear Dynamics:;2023:;volume( 018 ):;issue: 008
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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